Interest in a Freelancer-based NES?

North King

blech
Joined
Jan 2, 2004
Messages
18,165
I've been thinking about this one, and it seems like it would be a good setting for an NES. In case you're wondering, Freelancer is a space based RPG who's basic plot is the usual massive war between the various nations on Earth. To escape this, they build massive sleeper ships and flee to establish a new home far from Earth and the war and strife.

In this, you would lead a faction that was one of the ones who escaped from Earth (normally named after a country on earth that managed to build one, but it could be different), or a criminal/smuggling organization, or a mercenary/bounty hunting band, etc.

Those leading the main factions would choose a system from the ones availible, and once their exploratory teams found a habitable planet, you could move in. You would expand into space, building shipping stations, shipyards, colony space stations in your home system and perhaps colonize or terraform another planet in your system if you were lucky enough to have one that could. To expand beyond your system, you would either have to find a "jump hole", a natural wormhole, which you would ahve to pay a exploratory team for, or you would have to build a "jump gate", which is an artificial structure to mimic these effects and thus allow inter system travel.

The main focuses would be expansion, terraforming, mining, trade, and diplomacy. War would have to wait until you could build up your forces enough, which would take a while.

Or you could lead an unofficial faction, like a criminal/mercenary/smuggling/terrorist organization. These could either sell their services to the main houses, use terrorism to gain a political agenda, smuggle illegal substances or something like that, or simply pirate the system's trade routes. While these would not be able to build jump gates, they could still expand beyond one system by using jump holes, if they discovered them. Thus you could spread your criminal organization throughout a whole faction, or several, becoming the most dreaded pirates or the most wanted drug smugglers, etc. They could also build shipyards, if they wanted, to build enough to rival the main factions... Their bases would also be hidden somewhere in the system, but beware if another faction discovers yours and is hostile.

One of the other big points is that you could design your own ships if you really wanted, purchasing better engines, better weapons, better shields, etc., to give your faction a truly unique look.

Also the human players might encounter aliens farther on... :mischief:


So, is there any interest in this sort of thing?

(Yes, I'm aware of Warman's NES, but this is different in several ways, not least of which you can have a firmer historical background and culture to work with, and you can be criminals, but also in that it is more focused on diplomacy and trade... It also will have a wildly different strategy in military matters, as it will be based around systems, not space. Thus it will be more of an island hopping campaign than a ground campaign, and there are limits and restrictions to the routes you can use to attack with.
 
I would play it.
 
Sounds a little complicated, but very interesing! If I have time - count me in!
 
Im in. Let The Drugs Role on in.
 
I'm in if you start updating States Nes.
 
I'm in, i think
 
Of course, I wouldn't start this now. I'm too busy with two (one?) NES(es), school, and other things, so this would wait a while. It was more ascertaining the interest. Of course, updates would come once a week at most if I was the mod, being only on the weekends when I had time.
 
Oh you had my hopes up.
 
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