Skajaquada
Crazy Engineer
- Joined
- Mar 4, 2007
- Messages
- 134
I would love to give this a try when the game is out. Those hexes really reminds me of the old sequel to the even older Chaos Gate. Also words like Civilization Network and "unprecedented modding tools" makes me interested to give it a try. I've done some work in computer graphics but even more so in normal programming, so I would really like to focus mostly on that, if more are interested in this.
How did the other WH40K-mods for Civ-games go? I followed some threads for a Civ 3-mod and some talk for Civ 4 for some time but they all stopped I think. They all seemed very ambitious though with lots of races and I wouldn't mind if we set our sights a little lower. I had this little idea that a game could start like a normal Civ-game: Maiden World discovered, Imperial settlers arrive, Warp Storm closes. All "civilizations" are the normal mirrors of each-other, the tech-tree advances Space Marine-, Imperial Guard- and maybe Titan-units. Then the Orks, and Eldar if there's time, are the barbarians or new city states.
This is just so the work could be down-sized (we could even focus entierly on SM, but I figured the IG would be like the normal military for a "civilization" and SM the elite units, just so it feels a little better with the "story"), because it really makes me sad when WH40K-mods are put on hold. I would much rather see something like this completed, then the next version could be about separating tech-trees to include the Orks, Eldar and Tau as civilizations to play. After all that is done maybe do a scenario with Necron and Tyranids, as those really wouldn't fit as "civilizations".
Btw, for the time-line I was thinking something like Dark Age Of Technology to the Horus Heresy, then the Space Marine-units could be different versions of the power armour (along with different weapons and bling), also this would make late-game veterans much cooler than say a spear-man in the year 2000. Also that time-line would make more sense, since the Imperium is still researching technology, than the year 40K and on
Anyway, I realize the game isn't out for 6 months (I really just want to see if there's any interest, otherwise I think I'll spend the next 6 months in 3DS Max getting good at making Space Marines
). This could among other things be a fun opportunity to test out the new engine with effects like plasma cannons and magic, if we make Chaos techs the Daemons always have nice shiny textures too. I also read some speculations that the combat-system could be like CivRev, where you attach units to squads. Then it'll just make a WH40K-mod even cooler if you build things like sergeants, apothecaries and normal marines to put together your tactical squads 
How did the other WH40K-mods for Civ-games go? I followed some threads for a Civ 3-mod and some talk for Civ 4 for some time but they all stopped I think. They all seemed very ambitious though with lots of races and I wouldn't mind if we set our sights a little lower. I had this little idea that a game could start like a normal Civ-game: Maiden World discovered, Imperial settlers arrive, Warp Storm closes. All "civilizations" are the normal mirrors of each-other, the tech-tree advances Space Marine-, Imperial Guard- and maybe Titan-units. Then the Orks, and Eldar if there's time, are the barbarians or new city states.
This is just so the work could be down-sized (we could even focus entierly on SM, but I figured the IG would be like the normal military for a "civilization" and SM the elite units, just so it feels a little better with the "story"), because it really makes me sad when WH40K-mods are put on hold. I would much rather see something like this completed, then the next version could be about separating tech-trees to include the Orks, Eldar and Tau as civilizations to play. After all that is done maybe do a scenario with Necron and Tyranids, as those really wouldn't fit as "civilizations".
Btw, for the time-line I was thinking something like Dark Age Of Technology to the Horus Heresy, then the Space Marine-units could be different versions of the power armour (along with different weapons and bling), also this would make late-game veterans much cooler than say a spear-man in the year 2000. Also that time-line would make more sense, since the Imperium is still researching technology, than the year 40K and on

Anyway, I realize the game isn't out for 6 months (I really just want to see if there's any interest, otherwise I think I'll spend the next 6 months in 3DS Max getting good at making Space Marines

