Afforess
The White Wizard
Talking about interesting observations :
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Two barbarians being dropped of by a couple of galleys.
Never seen that before.
Ouch, that city is so captured. Axemen's 5


Talking about interesting observations :
![]()
Two barbarians being dropped of by a couple of galleys.
Never seen that before.
Talking about interesting observations :
![]()
Two barbarians being dropped of by a couple of galleys.
Never seen that before.
Ouch, I have never seen Barbaraians go a-Viking. I need to build a southern navy with a few reserve chariots in my game immediately then...
Ouch, I have never seen Barbaraians go a-Viking. I need to build a southern navy with a few reserve chariots in my game immediately then...
It was an axeman and a spearman
But the city actually survived due to their viking tactics: Pillage and Plunder.
They landed on a cottage, and pillaged it, which gave me time to bring backup.
Don't your units automatically get a bonus versus barb units? I've kinda noticed that since vanilla civ ivIt was an axeman and a spearman
But the city actually survived due to their viking tactics: Pillage and Plunder.
They landed on a cottage, and pillaged it, which gave me time to bring backup.
depends on the diffuculty level.
Personally I think that my Civ has a hidden penalty when fighting barbs
I often loose >90% battles and when attacked with <20% I loose as well![]()
By the way - I noticed that combat experience from fighting with barbs has a limit - 20 XP. Is it only RoM, or CIV IV in general.
In Civ4, it's 10XP, but RoM upped it to twenty.
Sometimes, when I see the AI stack it makes me think, that this rule applies only to
human players. AI can somehow get 5-10 units with 5-7 promotions each, accompanied by tens of other units. Not to mention that it manages to transport them all around world to hunt you down. What about their defense? What about the maintenance costs?
AI gets a handicap with gold, since it is so terrible at using it. Better AI mod has been working to make the AI less and less handicap dependent, and the AI's a lot better than stock BTS, but it's till a work in progress.
Something I have noticed, running the Imperial Guard module with vincentz Warlord module results in one very powerful unit running amok.
By the way - I noticed that combat experience from fighting with barbs has a limit - 20 XP. Is it only RoM, or CIV IV in general.
Tried cornering it with lots of others?![]()
The AI did not do that, I did (it was in an "Ancient Spec. Ops" stack which included Warlord Captains). The AI did the Warlord+Bandit combo though, now that was annoying to deal with due to the high withdraw percentage. Of course, if the AI did that, and was at the same tech level as me, I would probably fight fire with fire, and use my Warlord Imp. Guard against his.