Blackflag421
Warlord
- Joined
- Nov 3, 2009
- Messages
- 198
I've turned it on a couple times but it always seemed to cripple the AI far more than it did me.
Tried the Raging Barbarians lately? the BetterAI serves them really good
Tried the Raging Barbarians lately? the BetterAI serves them really good
Raging Barbarians ??!! Regular ones made me lately sooooooooooo
that I was lately really close to turn them off completely from my current game. Not only they were coming, and coming continuously, not only they had badly located cities, so I had to raze them anyway, but the AI was making a big joke about combat results. After losing 3 or 4 units with couple promotions in >90 fights I really had to calm down a bit.
I have that feeling too.Lately, together with my brother, I started a MP game on plain, vanilla CiV IV. After playing RoM, coming back to first version is like driving fully equipped grand vitara, and then coming back to 1996 opel astra....... I tell you, strange feeling.
I have that feeling too.
Here is an intersting place for a second city.
It is a good place. I just have not seen the AI build in such a good place before.Looks good to me. Allows for expansion and blocks the American expansion. If you have Afforess' mods then cities can use spaces 3 squares away if they get culture enough.
It is a good place. I just have not seen the AI build in such a good place before.
The AI is makeing better decisions.Jdog showed that better AI .82 was a 23% improvement over the AI's decision from .81. If your playing with my beta, you have .82. RoM 2.8 only has .81.
I suppose we should feel scared right?
Jdog showed that better AI .82 was a 23% improvement over the AI's decision from .81.
I suppose we should feel scared right?
It sounds like a good commercial. 23% exactly....... It is very hard to generally evaluate something what is so incalculable, not to mention giving such an exact result.
Interesting.No, it's an actual result. Better AI is compatible with itself, since it doesn't change anything that breaks saves, so he ran Better AI on a saved map with version.81 and noted the scores after 100 turn. He ran he same scenario with version .82j, and the scores were 23% higher during the same amount of turns.
No, it's an actual result. Better AI is compatible with itself, since it doesn't change anything that breaks saves, so he ran Better AI on a saved map with version.81 and noted the scores after 100 turn. He ran he same scenario with version .82j, and the scores were 23% higher during the same amount of turns.
Interesting.
Any randomness in the result? Perhaps a statistical analysis is in order?
I haven't gotten much past 1900 with RoM 2.8, but I have seen very different tech progress in different games. I think it varies with the difficulty level and the number of cities you manage to get.Interesting fact from my current game. It is 1842 AD and I just got astronomy. I realised there is no way I can advance to transhuman era until the game ends (2100). I thought I was terribly behind, but I met two civs so far, and one is 200 ahead (5-6 techs) and Indians are even more outdated. I use RoM 2.8, Afforess modmod, prince level.
What is your experience? Is it possible to discover all the techs during the game?
I haven't gotten much past 1900 with RoM 2.8, but I have seen very different tech progress in different games. I think it varies with the difficulty level and the number of cities you manage to get.
Another free thought:
Problems with game speed makes us to limit the map and number of civs. Someone told me that this second setting is crucial for the game performance.
Limitation on number of civs can get you more room for your expansion. However, in my opinion it makes the game less exciting. Why? If you set up i.e. 8 civs on giant map, they would become huge empires with 30-50 cities. It would mean that international affairs would be very static and stable, since there is a huge problem to defeat such a big empire. Big number of smaller countries, with various speed of development would make more opportunities for diplomacy, and....wars. What is your opinion?
With Afforess' DLL I can play 18 civs in Huge map
with just 30-40 seconds turn time by early Renaissance. It is A LOT better than former time of about 80-90 seconds or worse .