Never seen them steal troop plans, but one time they stole a world map when they knew what the world looked like. They also sabotaged production, but that actually makes sense.
Just because the AI "knows" everything about the world, including your troop dispositions, doesn't mean it *always* acts on that knowledge. It is programmed to behave as if it doesn't know everything, *most* of the time.
For instance, even though it knows there is Iron in those hills, until it has explored/traded maps to allow it to *officially* see a path there, it won't send a Settler there.
I agree. The AI programming should in general try to play as much as possible as a human player, and not act upon its spoiler knowledge. However, I feel plan stealing is a little bit over the top,
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