Interesting Screenshots

Spoiler :
Well playing it out I made a clear mistake. I had a few turns left on a granary and realized I could swap out a bonus grassland to the tobacco square. But, I had already cut and roaded a spice square and should have used that instead.

First curragh sunk in 2800 BC.

Oh snap, had a 3 turn path to the hill island it was going to too.

2230 BC - 2nd sunk curragh. But another one finds some island with a mountain. 2 cities so far. Oops, didn't MM Rotterdam from it's forest to the fish.

2150 BC - learn Writing, start Code of Laws. 3rd sunk curragh. Oh dang, fish was on lake, not coast. So it's 4 fpt instead of three. I shouldn't have used the forest in Rotterdam. Oh well.

2110 BC - see snow with one of my curraghs. Oh dang, I sent it too far back towards a pole. Though, maybe the island swings right? See a barbarian swing out of the blue... oh this map has barbarians? Swap curragh build to warrior. If only I had known...

2030 BC - another sunken curragh. Finish turn but stop. Nah, that's enough sunken curraghs for now.
 
Oh, when I said blind, I just mean to the 4000BC starting location. And I assumed you'd look at the settings, but was just recommending not changing any.

Spoiler Spoiler :
Nice write up though. I must admit, I didn't lose any Curraghs, though I did lose a Galley later on.
 
And I assumed you'd look at the settings, but was just recommending not changing any.

The save doesn't give you the settings, by which I mean the mapform type (archipelago/continents/pangea), the barbarian level, the wetness level, the heat degree, and the age of the world. I guess one could use civassist II and try to get them via the save though.

I was guessing that you gave us an 80% archipelago map though, based on your previous comments about liking the peaceful 20k.
 
Ah right, totally blind it is then, lol. Yes. I must admit, I didn't go for the 20k with this one though.
 
I managed to reach the Middle Ages in the 150-130 BC interturn, kinda late for me for Monarch but understandable given the circumstances.

Spoiler :
80% Archipelago Map, I assume? Slows down the tech pace a ton with trading not really a thing. Suicide Curraghs and Galleys eventually found 5 other civs and I was able to get some techs from them through trading, but still had to research quite a bit myself.


4000 BC- Found Amsterdam in place. That’s a lot of spices and BG’s and a River! Start researching Writing at 10%

3350 BC- I’ve built 2 Warriors and just finished a Curragh and starting to get a sense of immediate surroundings. Amsterdam’s on a bay with a good amount of grass and hills around it and a couple of rivers and a lake, and the spices are nice, but the lack of any bonus food tiles nearby other than that one lake fish is less nice. Also not a huge fan of the tundra immediately to the south of Amsterdam. On the bright side, one of the Warriors just popped CB from a hut. Yay free techs!

3000 BC- Further exploration is suggesting I’m alone on an island with still no bonus food to be found, but I did get another free tech (WC) from a hut. Being Seafaring will for sure help…

2510 BC- Found our second city, Rotterdam

2310 BC- It’s confirmed- my Curragh finishes rounding the island we’re on. Not as big as I’d like, but I’ll manage…

2150 BC- I’ve built a few more Curraghs and I’m starting to send them West, in a region of shallow-looking Sea.

2110 BC- One of them sees coastal waters, then immediately reveals it’s a one-tile island. To add injury to insult, it immediately sinks on the IBT.

1990 BC- Found city #3, the Hague. Amsterdam can churn out a Settler every 8 turns now.

1750 BC- Finally finish Writing, start CoL at max, will finish in 22 turns. One of my curraghs has survived forever in the ocean, but found absolutely no land.

1700 BC- Found city #4, Utrecht

1675 BC- The Curragh that survived forever finally finds land, and Red borders!

1650 BC- I introduce myself. It’s the Romans- I’m up Writing on them and down BW and the Wheel. I make no trades for now.

1375 BC- Found Groningen

1350 BC- Research CoL- Philo due in 9

1200 BC- In a total brain fart, I forget about a barb horse and it kills one of my workers. D’oh!

1175 BC- Found city #6, Eindhoven. Over the IBT I finish Philosophy and get Republic as a free tech! Ordinarily I’d revolt immediately, but I have only 2 cities above size 3 right now and they’re currently pumping out Workers and Settlers- I can easily math out that I’d actually be doing worse under a Republic at the moment from unit support and the need to raise the lux tax, which would more or less cancel out the commerce bonus, and the lack of food bonuses anywhere nearby means I can’t really benefit from losing the despotic tile penalty all that much. I stay in Despotism, for now.

1150 BC- Now having Philo, I decide some tech trades are in order. Trade them Writing and 328 gold for BW and The Wheel, then get 289 of it right back when I trade them Philo and CoL for Masonry, IW, and the aforementioned gold. To my great pleasure, this island has plenty of both Iron and Horses on it.

1000 BC- Found city #7, Arnhem

950 BC- One of my curraghs, which had been navigating an obviously inhabited landmass for a couple hundred years without finding the inhabitants, finally makes contact with England. I’d offer to trade but they don’t have anything.

900 BC- Research Map Making, I think about revolting now that I have some bigger-sized cities but Amsterdam’s 1 turn from a Settler so I wait for it to finish.

875 BC- Celts finish the Oracle

850 BC- I’ve waited long enough, my cities are actually starting to get big now. Revolt. I’ll be back in Republic in 6 turns.

775 BC- Found city #8, Maastricht, and trade Writing to England for Mysticism and 85 gold

710 BC- Emerge from Anarchy as the Dutch Republic. Predictably, I’m losing a lot to unit support costs now, but I'll come out ahead in time.

690 BC- China finishes the Pyramids

650 BC- Rome demands Mysticism, since Caesar has no way of reaching me I tell him to shove it. He declares war on me. I’m so scared.

610 BC- Found Haarlem

550 BC- Found Holwerd

530 BC- Trade England CoL for Math and 82 gold

510 BC- I research Polytheism and the Celts finish the Colossus

490 BC- Amsterdam switches from a prebuild to Temple of Artemis- I can fit enough cities on this island to make it useful, and only 1 lux until Navigtion means I need the help with happiness.

430 BC- Found Middelburg

410 BC- Rome finishes the Mausoleum

390 BC- England finishes SoZ

(EDIT: I'm pretty sure I researched Construction somewhere around here, but I guess I forgot to note that I did?)

370 BC- Found Delft

350 BC- Machiavelli publishes a list of the most advanced nations in the world. I’m on top, probably because I can actually trade and most of the AI’s don’t know each other.

270 BC- Found Breda. I now have more cities than either of the AI’s I know. Rome has 12 and appears out of Room, England 9 and appears… not out of room.

230 BC- Research Currency

190 BC- My ships finish circumnavigating a decent-sized island near England that, disappointingly, is uninhabited.

170 BC- A different exploring Galley finds Babylon. They’re up HBR on me, but I’m really close to researching that anyway. The Galley also couldn’t quite make it to a coastal tile and sinks.

150 BC- Found Leiden

130 BC- Research HBR and we’re Medieveal!

110 BC- America finishes the ToA. Well that’s disappointing… The Celts also finish HG. I could switch to either any of the Greats: Lighthouse, Library, or Wall, and it’s pretty clear the Lighthouse is the most helpful. Wastes 59 shields, but so it goes…

90 BC- Amsterdam finishes the Lighthouse. I also build Den Helder, bringing me to 15 cities.

50 BC- An exploring Curragh finds an island and makes contact with both the Greeks and Ottomans.

p6TyoGc.png


I'm not sure if I'll bother to finish this- it's somewhat interesting, but I've already reached a point where I'm way ahead of every AI in tech and the oceans will stop them from attacking me for a long time, letting me just build whatever. Also looks like I have more space than a lot of my rivals, England being the exception. Military victories on an 80% Arch map are kind of a slog, especially when I'd have to reach the end of the MA to safely attack anyone, even considering that I'm Seafaring and have the Lighthouse. 20k culture in Amsterdam is doable, but missing out on most of the AA wonders certainly makes it harder. Space is doable, but not sure I'm interested enough to play for that long.
 
You did really well to get there by 100BC. Both my attempts, one fully insular, going tall rather than wide, got me 30BC, but with poor MA turn times, while going wide but with some exploratory Curraghs also got me 10AD but with better MA turn times. I have to say, you had some really miraculous deep sea luck there as well! :D
 
You did really well to get there by 100BC. Both my attempts, one fully insular, going tall rather than wide, got me 30BC, but with poor MA turn times, while going wide but with some exploratory Curraghs also got me 10AD but with better MA turn times. I have to say, you had some really miraculous deep sea luck there as well! :D

It was a mixed bag, one ship was just The Little Curragh that Could getting all the way to Rome after spending like 10 turns in deep water, but I also had plenty of ships sink after one turn.
 
Ok, ya'll, I got something WEIRD

In my WW2 mod under development, in a locked alliance with the British, the British AI demanded tribute from me, and when I refused it declared WAR! :lol: I've never seen this before.
upload_2022-7-4_19-38-35.png


That there is a locked alliance, a Right of Passage, and a red war line in the foreign advisor screen :crazyeye: Unreal.

edit: I tried signing a peace treaty with another locked-alliance member (france, who demanded 110 gold :cringe:) but that didn't end the war

edit 2: When Britain moved into my territory, it triggered an alliance war. But then when one of the alliance members attacked Britain, that ALSO triggered an alliance war! :lol: This is going to become an everyone vs everyone scenario.

edit 3: apparently I can't attack British units at all. And also when I declared war on some other civ in another alliance, only my alliance members not at war with me joined my war :crazyeye: such a strange bug
 
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I'm currently experiencing the funniest starting position I've ever seen, after 20-some years of playing this game and everything set to random, haha:

Hittites-Start.jpg
 
The larger the map, the more you can get that set up. It allows for large chunks of desert/tundra.
 
Settle there and explore a bit and show us how far the desert extends in all directions
 
Settle there and explore a bit and show us how far the desert extends in all directions
It turns out to be a small-ish island-continent, and it would be cruel if there weren't a lake, but there is one, more or less in the middle. There are also 10 elephants, so that's something. There is another landmass off to the west.
And yes, it's on a huge map, the only kind I play, earth-like, with 70% water.
I could squeeze about 8 cities around the edge and probably 2 inland, and considering no one would interfere, it's not actually that bad. No barbarians at all, but I don't remember any huts either.
Funny how the AI often likes to put expansionist/explorer Civs on small-ish land masses where there isn't much to explore.
I decided not to play this, this morning, but I'll try to keep it in mind and might go back to it, restart at 4000 BC and give it a try. I really don't like the Hittites, though, so maybe I won't.
Hitties-Explored.jpg

Haha, how interesting.

I just realized that I can attach Save files to my comments here, so if anyone is interested in playing this, knock yourself out:
 

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On the bright side, you likely have the Statue of Zeus on lock. Go build it and then send your armies of ACavs to the mainland to conquer the world!
 
A WWII Mod, I take it? The text on the terrain is kinda cool, is it just a modified terrain graphic to label that particular tile or something fancier?
 
A WWII Mod, I take it? The text on the terrain is kinda cool, is it just a modified terrain graphic to label that particular tile or something fancier?

In the German Aventurien scenario, created more than a decade ago, the text for landmarks was done with resources, the small letters for the names of seas or parts of the name in one resource file, the big letters, each one taking a resource for the names of oceans and very small ones in shields for the names of provinces.

Aventurien.jpg

Got another weird bug. This time I clicked between tiles somehow when rebasing, and somehow managed to land a bomber on bare tundra :lol:
The easiest explanation would be a graphical mix-up of airfield and fortress graphics and the bomber landed on an airfield in the tundra that is looking like a fortress. Even more realistic would be the use of transparent city graphics as I did it in SOE (there is a city name below the graphic, here the "cities" Africa Corps, Cirte and El Aghiela). My first posts at CFC were about the great advantages by special effects of transparent city graphics :think:

afrikacorps-jpg.459646
 
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A WWII Mod, I take it? The text on the terrain is kinda cool, is it just a modified terrain graphic to label that particular tile or something fancier?

Yeah it's a WW2 mod I've been working on for quite a while. And I just use resources as geographic labels.

The easiest explanation would be a graphical mix-up of airfield and fortress graphics and the bomber landed on an airfield in the tundra that is looking like a fortress. Even more realistic would be the use of transparent city graphics as I did it in SOE (there is a city name below the graphic, here the "cities" Africa Corps, Cirte and El Aghiela). My first posts at CFC were about the great advantages by special effects of transparent city graphics :think:

Except there's definitely NOT an airfield/fortress on that tile. Just a straight, honest-to-god bug. :crazyeye:

On another note, I am toying with the idea of using transparent city graphics myself. Kind of annoying to see cities change their graphics when captured.
 
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