If you did not like seeing that one, how about this one? I have over 300 MA and I am considered weak.

What I find interesting, vmxa, is that you have 0 artillery. I would have thought you'd at least keep some for pinging any invasion forces. Any idea how many armies you had?
You also run into the limit for towns, so when you get a leader, you need to disband an army to build a new one.


Yeah, I didn't really consider captured arties, but that makes sense. Thanks.Given his tactic of using an airfield to lift in units, Arties are somewhat wasted as you can't transport them by air. (No idea why....)
Anyway he has (0) Arties, indicating a fair number of captured units.
OK. Now I see. Like I said, I didn't really think about captured arty. Once I get rails, I always keep a small stack parked near my capital for invasion forces, both for invaders and pinging ships. (I've never seen the AI pull up with a wounded ship loaded with invaders, so my theory is that if I can knock an HP or two off of the ship, the AI will let it heal before loading it up again.) I know that the AI is terrible with invasions, but with the sheer number of units that it can field at Sid, I figured that it may be able to overcome that handicap. Thanks.The (0) arties is likely due to my disbanding all the bombardment that were hand build. I am sure I have some captured ones left. I would usually keep 4-6, for landings or attempted landings.
Given that it is down to one civ left, I may not have any though. At this point the Sid AI will not have any workers and probably is not making any ships either. IOW it could be that no landing have been seen in a while.
As to armies, if it is the game I am thinking of, I had 33 MA armies, not sure if I had any others left at that point. I had so many MA units, I probably disbanded any non MA armies to rush armies in the MA town.
Some times, I have managed to disband all the older armies as it is not easy to ship so many. You also run into the limit for towns, so when you get a leader, you need to disband an army to build a new one.
This game would have been a sort of AW, in that I probably never declared, but never make peace once they DOW. They are not that great at invasions, MOST of the time. Sid can invade due to the large numbers at times.
Don't worry; history is on your side!My game is at Deity, but what worries me about the Mil Advisor screen is that the Russians have gone Commie; I don't think I've had to deal with that before and I guess they're going to be a handful.