merijn_v1
Black Belt
Recently I created a small indicator that shows the amount of national wonders and world wonders and their limits. During a game I knew I had some wonders in a city, but I didn't know how many and what exactly my limit was. I wanted to know if I could build a certain wonder of keep that slot open for another (better) wonder.
Ofcourse I could have counted the (non-obsolete) wonders and look up in the pedia what the limit is, but that takes effort. So I decided to create the indicator in the spirit of BUG.
Maybe there are more things that could have a BUG-like indicator. With a BUG-like indicator I mean something that shows information that is already present to you, but you have to search for it. The wonder indicator described above is a good example. The indicator automizes the searching for you and displays it so you can view it in a single glance.
That does not mean that every little thing should have an indicator. First of all it will clutter up the screen. Secondly, some things are intended to be hidden.
So do you guys have ideas for indicators or any information you would like to be able to see easily in a game?
Ofcourse I could have counted the (non-obsolete) wonders and look up in the pedia what the limit is, but that takes effort. So I decided to create the indicator in the spirit of BUG.
Spoiler :
Maybe there are more things that could have a BUG-like indicator. With a BUG-like indicator I mean something that shows information that is already present to you, but you have to search for it. The wonder indicator described above is a good example. The indicator automizes the searching for you and displays it so you can view it in a single glance.
That does not mean that every little thing should have an indicator. First of all it will clutter up the screen. Secondly, some things are intended to be hidden.
So do you guys have ideas for indicators or any information you would like to be able to see easily in a game?