The interview has a shot of the UI! You can see "Jasmine, Foreign Advisor", who suggests you use a warrior to explore, the gold, happiness, and culture totals up top, and the settler icon in the bottom left with the action buttons, just as described elsewhere. http://www.eurogamer.net/gallery.php?game_id=12880&article_id=1002028&position=3#anchor
More info about ranged combat and terrain advantages:
They can shoot over things, if they're up a hill. The range is the same, but if they're in a jungle, all they can see is the jungle. But if they're on a hill and there's a forest between them and the enemy, they'll be able to shoot over it.
It also seems workers won't be abolished as some suggested due to the new culture expanding procedure:
Have you played Panzer General? It's kind of a similar situation. You have ground units, and air units. You also have hexes and one-unit-per-tile. We've got three layers of units - civilian units can stack with military together. You can have a worker unit and a warrior unit on the same tile, but not two of either.
Wow, I am really surprised workers aren't replaced. I figured they'd do it like Civ Rev where you just control the workers from the city screen. That's good though, I love workers.
Interesting that you can't have more than one worker on a tile as well.
Yes, I think this is very interesting. So the advantage of archers on hills really is increased bombardment range. Whereas actual artillery units proabably always have a 2 tile bombard range.
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