Mr Jon of Cheam
King
- Joined
- Oct 26, 2017
- Messages
- 918
Oh lawd, I hope not. Not without massive changes!So I'm worried because Agendas are said to come back.
Oh lawd, I hope not. Not without massive changes!So I'm worried because Agendas are said to come back.
"Gameplay opportunities in the wild" sound good, but from the map I saw in the trailer, I think I'd rather have a tile of extra distance or at least rural area between cities. And it may be frustrating to have empty spots of land in the late game, I dunno. Maps soaking in paint are very much to my taste"What we don’t do in this version of Civilization is fill up every empty place on the map with cities. We leave open spaces and room to breathe, because we want there to be gameplay opportunities in the wild."
Well, there are actually a few mechanics that would solve the exploration part in the late game ( and earlier ). What if you actually had to go out and search for resources instead of having them auto-popup like they always done?
Maybe the map could show you where resources are but not tell you what resource it is, you would need to send a special unit on top of the resource to reveal the specific resource? This would make exploration in the late game useful.
Applying Civ VI agenda design to VII: Dislikes civs that haven't reached the exploration age yet...Oh lawd, I hope not. Not without massive changes!
One clarification.. for that victory, conquered settlements count 2, so you could get it with 7 (and for most it will probably be 8 or 9)…and its All settlements not just cities…so sayI feel like there are advantages in leaving empty space on the map. It allows for exploration and expansion to remain relevant longer in the game. One of the problems with filling every space on the map is that there is no exploration and expansion left. It essentially kills 2 of the 4 Xs in a 4X game. I believe this is a big reason why the late game is often less interesting than the early game. The other problem with filling every part of the map is that more cities will add more micro and busy work. Also, you will have cities that are not very productive because they are in bad locations but you built the cities anyway just to fill the space. By limiting cities, you make the decision to expand more meaningful. with city caps and global happiness, placing another city will cost more. Hopefully, this means that players will have more interesting choices about whether to build a city and where. Players will want to grab the best city locations and not waste their city cap on bad city locations. And having more empty space is realistic as most of Earth is actually empty.
The good news is that the military victory condition in Antiquity is 12 settlements which would seem to suggest that getting to 12 settlements is doable with global happiness. The cap can likely be raised with techs, civics etc... This is encouraging that we can go "wide" with a dozen settlements or so. We won't be as restricted as civ5.
One clarification.. for that victory, conquered settlements count 2, so you could get it with 7 (and for most it will probably be 8 or 9)…and its All settlements not just cities…so say
2 of your own cities
2 of your own towns
4 conquered towns. would be a First Age domination victory
There's a lot of misunderstanding here. AI in video games is totally different from this term outside of gaming industry (unless the games are board games like chess).
That's where the misunderstanding comes from!after that, every city you settled basically penalized you more than you would get back
We have seen a good portion of Modern cities as well. Identifiably French, American and Japanese cities appeared several times and they're not really that different from their Ancient/Exploration predecessors.So, since largely we've only seen Antiquity cities and towns so far, I strongly suspect we will see an entirely different 'look' to the map in Exploration and Modern Ages - and along with that, an entirely new set of problems to solve keeping our cities and Civs healthy, expansive, and wealthy.
Thanx. I confess I have about given up on keeping track of all the various streams, posts, images and reveals in the past week.We have seen a good portion of Modern cities as well. Identifiably French, American and Japanese cities appeared several times and they're not really that different from their Ancient/Exploration predecessors.