r_rolo1
King of myself
a) being visible or not does not make them less or more exploitable, just less acessible. Any decent Civ I player knows how to deduct the hidden modifiers the game has with ease, so why would it be diferent if religion had hidden modifiers?Actually he hasn't, you're just saying that because it fits in with your own deep antipathy to *any* representation of religion in the game. The fact is that Diplomacy-not Religion-was faulty in Civ4 for 3 reasons: Bonuses & penalties were visible-making them exploitable; Bonuses & penalties were too arbitrary & long lasting; diplomatic bonuses & penalties impacted AI decisions, but had no impact on Human decision making. To me, blaming the problems with Civ4 diplomacy on religion is completely backwards-like saying that cancer is the result of losing weight.
Aussie.
b) I would say too big modifiers in general. +8 just because you are running the same religion ( Izzy ) is just too much
c)Well, in Civ IV you get the "fight brothers in faith" unhappiness and the AP mischiefs doing that, but they are generally too weak. I agree that could get a tone up.
Oh and about my point in that previous post, since I'm being misunderstood :
The only way that things go like Shaefer says is when you have the complete control of the religious board: sending a missionary and get a BFF will only work in Civ IV if the civ has no religion at all, will never found one, will never get other and will never run FR. That pretty much implies that you founded all the religions and that you have full control of where the religions will auto spread ( in other words, you can avoid that the other religions will autospread, a thing you can only do if the holy city of those religions is not connected to the trade route network ). It also means that you win the game before FR is avaliable to the AI, pre S. Paya and pre-liberalism then. And to add, you would need AI that care about religion, since some simply don't care as much as that.
Said in other words, that can only conceivally happen in low/very low levels . Hence my comment that Shaefer saying looked a newb one ....
I'm part of the minority of players that think that better global AI behaviour is not the same as the sum of better individual AI behaviour That is my main objection to make the AI more cut-throat than in Civ IV ( I already pointed out that in the discussion in better AI mod for BtS if the Ai should had been done more cut-throat ): that will surely be good for the AI that get in top, but will surely not be good for the AI who let their corpses on the way . But I can definitely agree with putting the Ai and the human playing the same game ...Which is exactly what bothers me too. *Yes* there were problems with Civ4 diplomacy, but they could be fixed without returning the game back to the irrational AI of Civ3. I always said that-visible or not-your diplomatic standing with other civs should be tied to happiness. If you attack someone you *should* like (because they've come to your aid, share the same religion as you etc etc) then you should pay for that with a happiness penalty. That would have been a better fix for putting AI & Human players on an equal footing than simply making the AI cut-throat & irrational (as I fear they might have done in Civ5!)
Aussie.
Back on the Civ V board, i really don't see space in there for long term cooperation from what I read sofar , atleast besides the joint ventures in tech ( but those are not exactly long lasting ) . The AI will have to be cut-throat or will be a ragged doll in the hands of the human player, but that, paradoxically, will make every one of them extremely vulnerable to the human player as well, because it removes the danger of a minimally coordinated response to a human attack on a AI and the possibility of a war going out of hand by someone coming to help the underdog ( like it happens so much in Civ IV ), both things that count a lot in diplo terms. If you know that no one is coming to help your target and that they will even come to eat a part of the cake, and if it happens every time, what stops you of eating them one by one like a caterpillar eats leaves ?