sir_schwick
Archbishop of Towels
Troy, I think you may be referring to Decisive Battles. If you are, then they are using the Rome : Total War engine. If you have ever played Medieval or Shogun :Total War you would have experience with these engines. They are really good combat simulators, but adding something similair to civ would easily double game time to each game.
Also, while I like tactical unit interactions, Soren specifically said he does not want to add in a Rock-Paper-Scissors combat model.
It would be kind of fun if you could(as an agent, not the ruler) act out espionage, sabotage, and assasination missions. Definitely does not belong directly in game, but it would make a good Ghost Recon or Unreal Tournament mod.
Also, while I like tactical unit interactions, Soren specifically said he does not want to add in a Rock-Paper-Scissors combat model.
It would be kind of fun if you could(as an agent, not the ruler) act out espionage, sabotage, and assasination missions. Definitely does not belong directly in game, but it would make a good Ghost Recon or Unreal Tournament mod.