Inventions (Specific Inventions)

Robert Surcouf

Civ4Col Modder
Joined
Feb 21, 2011
Messages
665
Location
France
In this thread I'd like to discuss specific inventions we would like to add in our tech tree...
For the general ideas and the general approach, see here: http://forums.civfanatics.com/showthread.php?t=476044
This is not a technical thread. If you want to discuss the technical aspects, check out this thread: http://forums.civfanatics.com/showthread.php?t=476045

First things first, we will have a few tech categories:
Native (natives will have all the native techs)
Trade
Exploration
Military
Religious
Political

Should we add some more categories?
 
I suggest the following "tech categories":

Native Knowledge
Economical Advances
Military Advances
Naval Advances
Social Advances (basically Politics and Religion)
 
Yes those sound like good categories. In Kailric's mod the tech categories don't actually have any gameplay difference - it would be great if some Founding Fathers or starting leaders could give you a bonus to a certain tech category. (e.g. someone like Baron von Steuben could give a 20% discount to Military tech researching.)
 
Yes those sound like good categories. In Kailric's mod the tech categories don't actually have any gameplay difference - it would be great if some Founding Fathers or starting leaders could give you a bonus to a certain tech category. (e.g. someone like Baron von Steuben could give a 20% discount to Military tech researching.)
You're right. Well you're idea is close to mscibor's idea (http://forums.civfanatics.com/showthread.php?t=476045). That means we would have different yields ?
This seems quite complicated in my opinion... (check out Ray's answer too :D)
I would rather avoid having more than one yield. However founding father's could give idea bonuses to units/buildings/professions etc... And why not a bonus for a gunsmith and/or an arsenal... In Kailric's modcomp other yields than ideas are sometimes required.
 
No, I agree with you and Ray it's much simpler to just have one yield for Ideas. What I would suggest is when calculating the cost to research an invention, the game checks if you have a FF who gives a discount to that Category (similar to how it already checks for FF with a discount to a Building). That would require adding a little extra code to Kailric's mod but it would be much simpler compared to using more yields.
 
No, I agree with you and Ray it's much simpler to just have one yield for Ideas. What I would suggest is when calculating the cost to research an invention, the game checks if you have a FF who gives a discount to that Category (similar to how it already checks for FF with a discount to a Building). That would require adding a little extra code to Kailric's mod but it would be much simpler compared to using more yields.
Great! That's interesting indeed :goodjob:
Sorry, I didn't understand ;)
For specific Inventions / Knowledge I have uploaded a planning Excel sheet to /transfer/inventions.xls . I added a few initial suggestions, please view / comment and add your own! :king:
Great ! :king:
 
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