AntSou
Deity
- Joined
- Jun 8, 2019
- Messages
- 3,052
This is a discussion about game elements which are currently in the game but that are nearly invisible due to how they have been implemented.
Some of the changes suggested below could also be attributed to higher difficulties.
Anarchy - How many hours did you play before you realised this is a thing? One of the things I like the least in the game are the free changes of policy/governments. I think changing governments should always cost 1-2 turns of anarchy to the Human player (leave the poor AI alone). (excluding perhaps the first).
Paying to Unlock Policies - It's a button that exists. Imo I should only get free policy changes after changing governments (since this should already have an anarchy cost) or unlocking the first civic of a new era. It's both too easy and repetitive. (Human player)
War Weariness - I don't think I've ever even noticed this whether I'm warmongering or not. It seems like whatever impact it's supposed to have, it's not doing it adequately.
Free Cities - They are there... kinda. Free Cities never last very long. They should imo have +15 base Loyalty. Automatically at war only with the Civ from whom it defected. Other Civs can send trade routes to Free Cities, causing extra loyalty pressure for each trade route. Amani's Emissary Promotion grants +5 Loyalty to your Civ when established in a Free City.
---
What other game elements are in the game which are barely noticeable?
Some of the changes suggested below could also be attributed to higher difficulties.
Anarchy - How many hours did you play before you realised this is a thing? One of the things I like the least in the game are the free changes of policy/governments. I think changing governments should always cost 1-2 turns of anarchy to the Human player (leave the poor AI alone). (excluding perhaps the first).
Paying to Unlock Policies - It's a button that exists. Imo I should only get free policy changes after changing governments (since this should already have an anarchy cost) or unlocking the first civic of a new era. It's both too easy and repetitive. (Human player)
War Weariness - I don't think I've ever even noticed this whether I'm warmongering or not. It seems like whatever impact it's supposed to have, it's not doing it adequately.
Free Cities - They are there... kinda. Free Cities never last very long. They should imo have +15 base Loyalty. Automatically at war only with the Civ from whom it defected. Other Civs can send trade routes to Free Cities, causing extra loyalty pressure for each trade route. Amani's Emissary Promotion grants +5 Loyalty to your Civ when established in a Free City.
---
What other game elements are in the game which are barely noticeable?