Turn 0 (2800BC): Went into the game details and changed our name to "Io1" to fit the SG

. Doesn't seem to change properly till I reload the game...
Ok, preflight check. Switch a citizen working a FP to the cows. Trade 1 commerce for 3 hammers. Works for me! Set the worker to build the road...
We don't really NEED a granary, because CH is growing like a weed anyways, surplus of 6 food... Dial up another worker to get those cottages started.
Warrior has two turns to rest before he's good again... Leave him...
IBT: A lion comes out of nowhere and settles on the hill beside the horses.
Turn 1 (2760BC): Do nothing... The warrior has one more turn to heal, and the worker just finished the road.
IBT: Lion moves onto the hill beside the warrior.
Turn 2 (2720BC): I'll leave those warriors fortified in the woods for a turn to see if the lion goes for them.
Start the workers on a cottage.
IBT: Lion disappears... Ok...
Turn 3 (2680BC): Scouting... Already can see the west coast with one move.
Turn 4 (2640BC): More of the same...
Turn 5 (2600BC): I notice that we're at the northern end of the map, thanks to the tundra.
Turn 6 (2560BC): Worker done. Move him to a FP to cottage. Meanwhile the other worker has finished his cottage... Dial up a warrior for 4 turns. CH will grow in 4 turns, so we're good to go.
Turn 7 (2520BC): Start another cottage. Moving the scouting warrior to the western city site.
Turn 8 (2480BC):
We can revolt to Slavery. Since we are Mansa, we can do this for free (and no ridiculous BtS random slave revolts either). I revolt us to slavery... Whip will be useful.
I look around. Absolutely no Copper in sight... :: sigh :: Set research to IW.
IBT: Lion reoccupies hill.
Turn 9 (2440BC): The lion is creeping around our settler site... so I attack it with the scouting warrior. It goes down flawless.
Turn 10 (2400BC): Warrior done at CH. Settler in 9 turns. I send the new warrior east to find better lands.
Turn 11 (2360BC):
Almost missed a hut up here...
Both cottages are done this turn, so working 3 cottages, the oasis, and the cows. Research at 21 beakers, and our food surplus is at 7 (working on the settler though).
I'm taking a long look at that hill... That forest wasn't there when we started, so I can chop it for a mine when we need to... Send one worker to the plains hill to mine when we need to slow growth. Good chance for metal there anyways.
Turn 12 (2320BC): One worker mines while the other lays down a road that will eventually head east (when we decide to go there).
Typical...
Turn 13 (2280BC): Err... nothing happening? Moving units.
Turn 14 (2240BC): MORE lions to the east...
Turn 15 (2200BC): Inadvertantly(sp?) move east warriors into a forest next to the lions... Good odds there.
The road worker is done... so more cottages!
Turn 16 (2160BC): Mining workers done too. I get them to build the road on the gamble that there is something there.
Lions clearly fled IBT and I didn't see it... In hot pursuit.
Turn 17 (2120BC): Lions continue to run. They must be able to read the odds.
Turn 18 (2080BC): Lions moved BACK. Whack them with the warriors, but he's down to 1/2.
Road on the mine is done... Move the worker down for another cottage. In retrospect, I should've roaded in case the mine is hot, since we won't be using an extra cottage for the time being anyways...
Turn 19 (2040BC):
AND the Settler is done too!
Set tech to Mysticism, since Mansa needs the Obs to border pop this early. Also, it's the starting tech to get to Monarchy, which we'll need to properly control CH. Sending Settler west to the general area... We can discuss the placement...
Ugh... CH is going to grow to it's happy cap in another 4 turns and it'll need to be stagnanted somehow. I set it on the 4 turn warrior. Plan for another settler after it grows.
5 turns to heal on the east warrior. I give him woodsman. Down to 3 turns. Fortify to heal.
Turn 20 (2000BC): No religions for us...
Move settler more west. The warrior is on fogbusting duty on a hill beside the settler, you can send it with the settler now. Cottaging worker is done. Road that cottage for the eastern road.
Here's where our settler and escort are...
And the situation the capital...
Save attached. Dotmaps and strategic analysis to follow.
EDIT: 10 minutes before the hour
