IOT Developmental Thread

I agree that many things I try to do need work, but since I'm assuming this is a comment related to IOT, I'm curious as to what this is referring too. I have no doubt of it, I'm just curious.

As for Math, I think he's struggling with bipolar. If so, we should feel bad for him. If not, I really don't know what to say...

In IOT Mobia. "I'm going to get my Star Fox fanboyism out and conquor the world. Oh wait, I forgot to train an army."

Or in IOT IV "I"m going to create a civil war story arc, but I'm sure NADFA or at least NEA will help out the theocrats, so no harm done. Oh wait, even NEA thought we were too insane."
 
In IOT Mobia. "I'm going to get my Star Fox fanboyism out and conquor the world. Oh wait, I forgot to train an army."

:lol:

IIRC I had armies when I attacked...

Or in IOT IV "I"m going to create a civil war story arc, but I'm sure NADFA or at least NEA will help out the theocrats, so no harm done. Oh wait, even NEA thought we were too insane."

Well, back then I was really dumb anyway, but still, valid point :lol:
 
I like Option A combined with the flexibility of Option B.
That was my original preference, too. The only trouble is figuring out checkpoints. I suppose what I can do is break combat after some arbitrary interval of time and relay the results at update. The best part is, I can script triggers to fit each map grid, so I'll have a fairly accurate report on troop movements.

Firstly, I'd set it to maybe 20 years after IOT4. There's no real need to adjust the landmasses except maybe make a few low-lying coastal areas (like the Dutch polders) disappear or, if you like, make some rivers change their course. As for Radiation, I don't really mind what you do as long as you make it sound plausible (which you won't have any trouble doing).
Two decades to clear out l'ancien régime, eh? :p

I'm no geography major, so I probably won't mess about with terrain unless there's an insatiable demand for it. As for radiation, mostly I'd bleed out the Yellow Zones. I won't touch the Red Zones save for three destroyed provinces in Europe that somehow didn't register on the first take.

I'd also like to look into territorial fluctuations on the political map, but I'll address that once I've put the call out to the old guard.

And Kashmir (was I a monarchy or a republic?) will make a return.
Republic at last check. Speaking of South Asia, would you be willing to PM me brief bios (the usual policy factsheets) of the Soviet successors? I'm aiming to organize overviews of the NPCs for those who'll want to claim them.
 
Republic at last check. Speaking of South Asia, would you be willing to PM me brief bios (the usual policy factsheets) of the Soviet successors? I'm aiming to organize overviews of the NPCs for those who'll want to claim them.

In time.
 
80% Finished map, just need to add the cities
Spoiler :
v2blanksea.png

Also don't forget to add naval borders...
 
The main problem with civ IOT is the time scale: A typical civ game last 500 turn, no IOT has lasted more then a fifth of that. Either we will have players submit orders for multiple turns, which could get messy, or we have to expect the game to last almost two years. Either way, its not worth it.
 
The main problem with civ IOT is the time scale: A typical civ game last 500 turn, no IOT has lasted more then a fifth of that. Either we will have players submit orders for multiple turns, which could get messy, or we have to expect the game to last almost two years. Either way, its not worth it.

Or just have time go faster.
 
I have scrapped the my original idea, to start IOT: Age of Imperialism, which takes place starting in the medivial age, goes to the 1800's, which you can be and old world power, and a native one.
 
I believe builds should work like they usually do in IOTs: using money, not time. Plus if you don't have the funds, it could be culmutive. Just my idea.

As for tech, pretty much the same thing.
 
The main problem with civ IOT is the time scale: A typical civ game last 500 turn, no IOT has lasted more then a fifth of that. Either we will have players submit orders for multiple turns, which could get messy, or we have to expect the game to last almost two years. Either way, its not worth it.

Or reduce the number of turns.

The early techs take 6 turns each, so are you going to accelerate it by 6 times the amount? Then what about builds, warriors already only take 1 turn.

A tech every turn or every couple of turns sounds okay.

Make it possible to build multiple units. Or make units represent larger armies.

Easy.
 
still, I play marathon for a reason...

IOT obviously won't work that way.

I am interested in a Civ-like game, but I'm not willing to GM it. That said, here's some things that any potential GM needs to understand.

1. IOT is not Civ, and as such, it won't be exactly the same. It won't last as long as Civ. Things will happen different than Civ. If you expect it to be Civ online, it won't work (Why wouldn't you just play Civ?)

2. You'd also have to understand the time committment. To work out, you'd need AT LEAST 30 updates or so. Be prepared for it.

3. On that regard, I'd buy everything but research with straight cash. I'd at default make each tech take 3 turns to research, but allow monetary investment to potentially make it go quicker. But you'd always research AT LEAST ONE tech every three turns. I'm not as dogmatic on this point as the other ones, its just an idea.

4. On that vein, make the tech tree short, 20 techs at most. Its not gonna be exactly like Civ, it must be different. I don't have any suggestions for the tree ATM, but I may have some later.
 
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