I had some questions as to how exactly resources are triggered as randomly appearing. It seems in some games that I've played areas that didn't have resources the turn before suddenly randomly spawn resources, these mostly being spots with mines on them. So in a recent game, I've built mines on pretty much all the hills, even ones not being used by a city but still within cultural barriers to see if they'd spawn resources. Oddly enough though, I haven't had a SINGLE bronze/iron/mithril/gem/gold/anything spawn in something like a 14 city area, probably about 50 different potential spots that could spawn resources. None of the neighboring civilizations has had this kind of "luck" or whatever, so I was wondering what the mechanics were behind spawning additional resources? It doesn't seem like they just appear or don't appear when the appropriate tech is discovered in FFH2 like in the un-modded game.
Do spots need to not have mines on them when discovering the new tech? Do mines need to be on every spot for the random chance to happen? What are the mechanics behind this? Looked around for a while and couldn't find anything, it'd definately make this Immortal level game a lot easier if I had the resources to go to war effectively instead of just relying on Balseraph's culture generation to eventually flip cities of week civs.
Do spots need to not have mines on them when discovering the new tech? Do mines need to be on every spot for the random chance to happen? What are the mechanics behind this? Looked around for a while and couldn't find anything, it'd definately make this Immortal level game a lot easier if I had the resources to go to war effectively instead of just relying on Balseraph's culture generation to eventually flip cities of week civs.