Iron Works

Unless I'm going for a cultural victory, the culture produced from the palace doesn't really affect me at all since it's usually in the center of my empire and the borders by then have all been linked up. But yeah if culture victory is being persued, moving the palace would not be an option.
 
sealman: you do not loose the accumulated culture, the only thing you loose is the age bonus (i.e. the new Palace produces less per turn than the old one). Since relocating the Palace usually leads to significantly faster construction of buildings in several cities this doesn't really matter - unless you are past tuhe stage of culture in these cities already....
 
rebuilding of palace is waste of shields. anyway your old capitol is
usually in center of your world, so there is no use moving it.

you have capitol
you have forbidden city
you have iron works

i see it as 3 palaces.
why make it two?
 
Originally posted by sealman
I know you do not lose the accumulated culture, but does the palace increase in culture gerneration as the game progresses, I thought I read that a temple built in 3000 BC produces more culture than a temple built in 1900.

That's what Killer meant by the "age bonus." Each culture-producing improvement begins to produce double its normal culture each turn when it reaches 1,000 years old (this happens once, at 1,000 years old, not every thousand years). Relocating a palace means you lose the "double" culture per turn from the original palace, but, as Killer pointed out, this is usually a very small price to pay for a whole new productive portion of an empire (especially since the 'old' palace core generally still produces a good number of shields - it doesn't become totally corrupt).

This "age bonus," BTW, is why early attention to culture is so important. The bonus kicks in at 1,000 years, not on any count of turns. 1,000 years can pass very quickly in the ancient and early middle ages. If you wait to build temples / libraries until after 0 AD, you stand a good chance of being at a huge relative disadvantage culturally to AI civs (with all the troubles that that usually brings). Four or five temples built before 500 BC can be a very powerful long-term culture boost for your civilization and pay huge dividends as the game progresses (think wartime culture flipping ;)).
 
I guess I have been fairly lucky in getting to build the iron Works.
i even have been able to build it in the current GOTM. I even got luckier, since I had built my FP in the city right next to it.

In my last game, i had the option to build the Iron Works in a highly corrupt area. I didn;t get around to building it for 10-15 turns, and then the Coal was re-located...... to a city that was in my core produciton area that also had iron it it. I quickly started building it, since in this game resources were jumping around quite a bit.
 
Originally posted by Barker
I guess I have been fairly lucky in getting to build the iron Works.
i even have been able to build it in the current GOTM. I even got luckier, since I had built my FP in the city right next to it.

In my last game, i had the option to build the Iron Works in a highly corrupt area. I didn;t get around to building it for 10-15 turns, and then the Coal was re-located...... to a city that was in my core produciton area that also had iron it it. I quickly started building it, since in this game resources were jumping around quite a bit.

talk about good karma :cool:
 
Back
Top Bottom