cleverhandle
King
(Questions/comments relate to single-player, Standard Continents, Emperor, no tweaked settings, random civs...)
After playing a bunch of starts from various civs on Emperor (as well as following those that others posted in my previous thread), I can't shake the feeling that a Wonder play of some sort is more or less required at that level in order to create a sound economy after initial expansion. There appear to be plenty of possibilities (Oracle->Casting/CoL, Pyramids, GrLighthouse), and the choice would certainly depend on how the details of each game shake out. But is it accurate to say that you need some kind of Wonder to get yourself established?
I'd like to think it's not true - I've read Ision's old Wonder Addiction article and it seemed like very good advice in C3C. But I simply don't see an alternative in Civ4, and it seems mainly to do with the happiness limitations on my population and the correspondingly small economy. Even in games where I do (what seems to me to be) a good job teching and chopping and getting my second and third cities down early and developed well, the fourth city starts to strain the budget and by the fifth city my economy is grinding. Inevitably, if I just try build my way to a late Classical Age war, the AI's are a generation+ ahead of my military at that point (e.g. their Maces to my Swords and Cats), and then it all looks even worse - taking down any one of them would require overwhelming force (and hammer expenditure) and then the others will just keep zooming along. Some things I've tried, to no avail...
1) Cottages - I've had games where I really push to get cottages down early, but when your cities max out at 4 or 5 pop there's only so many cottages you can reasonably work. It seems to be the right idea, but except in really fortunate starts I can't seem to get enough population to make it work.
2) Early, limited, conquest - I've gotten to the point where I can pretty confidently take an AI city or two near my border by jumping on it with Axes before the AI land grab is over and the AI's start heavy military builds. But it doesn't help. Basically, it just gets me a fifth or sixth city (that tanks my economy) that I could usually have settled peacefully instead, but at the cost of a dozen or so troops and a PO'd neighbor. Unless the nearby target city is exceptionally lux-rich or a capitol or a shrine, I'm not gaining anything significant from that captured city except ill will.
3) Pillaging - If anything, this seems even worse than actual conquest. Early on, the AI doesn't appear to have many hamlets/towns and most other improvements are worth very little - the gains from pillaging are rarely able to cover the costs of military support and supply for my troops. So then, even if my pillaging campaign is very efficient hammer-wise, I'm left with basically the same poor economy I always had, plus a PO'd neighbor to boot.
4) (Almost) beeline to Alphabet - Alphabet seems to be the one tech that the human can reliably research before the AI (albeit at considerable cost), even after working in whatever development techs are most important for a particular start. But then when I get there, Alphabet itself is invariably the only thing that I have to trade. If I trade it immediately, I can pretty much get tech parity, but it doesn't really solve the core problem of having too small an economy - all that happens is that the (now tech-trading) AI's zoom past me again and leave me 5+ techs behind within 30 turns.
5) What I haven't really tried much of is spreading early religion - I can see how this could be a significant boost, but it would also seem to take at least until the Middle Ages to really see the best effect.
So, if you're doing well on Emp and not building an early Wonder to charge your economy (which with certain civs/maps really is difficult to do), what the heck are you doing to stay in the neighborhood of tech parity? I can see that eventually you'll nearly always need to start a war to expand past the half dozen cities you start with, but so far I can't even get to the point of being economically able to fight such a war without a Wonder play. So please, enlighten me...
After playing a bunch of starts from various civs on Emperor (as well as following those that others posted in my previous thread), I can't shake the feeling that a Wonder play of some sort is more or less required at that level in order to create a sound economy after initial expansion. There appear to be plenty of possibilities (Oracle->Casting/CoL, Pyramids, GrLighthouse), and the choice would certainly depend on how the details of each game shake out. But is it accurate to say that you need some kind of Wonder to get yourself established?
I'd like to think it's not true - I've read Ision's old Wonder Addiction article and it seemed like very good advice in C3C. But I simply don't see an alternative in Civ4, and it seems mainly to do with the happiness limitations on my population and the correspondingly small economy. Even in games where I do (what seems to me to be) a good job teching and chopping and getting my second and third cities down early and developed well, the fourth city starts to strain the budget and by the fifth city my economy is grinding. Inevitably, if I just try build my way to a late Classical Age war, the AI's are a generation+ ahead of my military at that point (e.g. their Maces to my Swords and Cats), and then it all looks even worse - taking down any one of them would require overwhelming force (and hammer expenditure) and then the others will just keep zooming along. Some things I've tried, to no avail...
1) Cottages - I've had games where I really push to get cottages down early, but when your cities max out at 4 or 5 pop there's only so many cottages you can reasonably work. It seems to be the right idea, but except in really fortunate starts I can't seem to get enough population to make it work.
2) Early, limited, conquest - I've gotten to the point where I can pretty confidently take an AI city or two near my border by jumping on it with Axes before the AI land grab is over and the AI's start heavy military builds. But it doesn't help. Basically, it just gets me a fifth or sixth city (that tanks my economy) that I could usually have settled peacefully instead, but at the cost of a dozen or so troops and a PO'd neighbor. Unless the nearby target city is exceptionally lux-rich or a capitol or a shrine, I'm not gaining anything significant from that captured city except ill will.
3) Pillaging - If anything, this seems even worse than actual conquest. Early on, the AI doesn't appear to have many hamlets/towns and most other improvements are worth very little - the gains from pillaging are rarely able to cover the costs of military support and supply for my troops. So then, even if my pillaging campaign is very efficient hammer-wise, I'm left with basically the same poor economy I always had, plus a PO'd neighbor to boot.
4) (Almost) beeline to Alphabet - Alphabet seems to be the one tech that the human can reliably research before the AI (albeit at considerable cost), even after working in whatever development techs are most important for a particular start. But then when I get there, Alphabet itself is invariably the only thing that I have to trade. If I trade it immediately, I can pretty much get tech parity, but it doesn't really solve the core problem of having too small an economy - all that happens is that the (now tech-trading) AI's zoom past me again and leave me 5+ techs behind within 30 turns.
5) What I haven't really tried much of is spreading early religion - I can see how this could be a significant boost, but it would also seem to take at least until the Middle Ages to really see the best effect.
So, if you're doing well on Emp and not building an early Wonder to charge your economy (which with certain civs/maps really is difficult to do), what the heck are you doing to stay in the neighborhood of tech parity? I can see that eventually you'll nearly always need to start a war to expand past the half dozen cities you start with, but so far I can't even get to the point of being economically able to fight such a war without a Wonder play. So please, enlighten me...