Is Archery Underrated?

Murky

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Is Archery Underrated?

I notice a lot of players seem to prefer skipping archery and going straight to Bronze Working instead. Is it being too cautious to go with something like Hunting>Animal Husbandry>Archery?

Archery really doesn't seem like a dead-end tech to me. Several units list archery as a requirement, Archers, Horse Archers, Longbows, Crossbows and there are some UUs that require it too.
 
Murky said:
Is Archery Underrated?

I notice a lot of players seem to prefer skipping archery and going straight to Bronze Working instead. Is it being too cautious to go with something like Hunting>Animal Husbandry>Archery?

Archery really doesn't seem like a dead-end tech to me. Several units list archery as a requirement, Archers, Horse Archers, Longbows, Crossbows and there are some UUs that require it too.

archery is useful if you plan to defend
But you won't conquer anything with it. That's why it's a secondary tech.

You can research later in 1 turn...
 
Bronzeworking gets priority because it gives access to slavery and chopping.
 
It is not so underrated as it is less powerful in comparison to Bronze Working. BW unlocks a powerful civic and allows chopping. I think that is the seeding point of the issue.





EDITE: I suspected that rephrasing would bite me. :lol:
 
The reasons I often go for BW before archery is that I need to get the whip, and I want to know where the copper is (or that copper isn't anywhere close by).

Another reason is that Archery requires hunting. If there are elephants available, researching hunting seems like a good idea. If I have deer and/or furries rather around, I'm worried about my start already.. Other than those, why would I want hunting early on? Yes, for spears later, but that requires copper. And for Archery.

Animal Husbandry can be reached via Agriculture without Hunting. If there doesn't seem to be a reason to go for Hunting, I'll skip that and fill it later. Agri OTOH is likely to be needed for first or second city to provide food, and AH is the same plus reveals horses.

Looking at these, Archery definitelly goes on lower priority. It becomes a serious issue if I have no copper nor horses, as then I need units better than warrior that don't require resources - and I probably need them immediatelly. However, at that point my city or cities are providing enough commerce (I hope) that getting hunting and archery is very fast. Of course IW would be very nice to find at least some military strategic resource (without any of the three you'll have hard time going to any war, with even barb axes being dangerous) but it's way too expensive tech to go for at that point.

Still, if you start with hunting, archery may be a good option early on. And if you play Mali, your Skirmishers are clearly above the basic Archers making that line in tech much more useful. Also, if you have Horse Archer UU, you may want to grab Archery and HBR as soon as you know you have horses available.

Oh yes, protective leaders benefit from archery more than the others as well, but that doesn't make archers offensive unit either.
 
Elandal said:
Another reason is that Archery requires hunting. If there are elephants available, researching hunting seems like a good idea. If I have deer and/or furries rather around, I'm worried about my start already.. Other than those, why would I want hunting early on?.

To builds scouts that explore and subsequently get better results from huts would be two viable reasons why someone would want hunting early.

Elandal said:
Oh yes, protective leaders benefit from archery more than the others as well, but that doesn't make archers offensive unit either.

I find them highly offensive. ;)
 
Archery is underrated by those who don't mind restarting. For those of us who play what we get...

In my latest game (Emperor, Play Now, Continents) I had no metals and had to capture a city (with Iron) using only archers. This against Montezuma too.

Also, early archers (with drill promotions when they get XP) is the cheapest and most dependable solution to barbarians.
 
Hunting is a good early tech. It let's you build camps, Scouts, Spearmen and is a prerequisite tech for Animal Husbandry and Archery. It's also a shorter path to AH than agriculture. If there is no rice or wheat around, why would you need agriculture instead of hunting?

The main strength of the archers is early defense with no resource requirement to build them and they are cheap. When barbarians are an issue, archers can be the difference between victory and defeat.

Getting archery before bronze working seems like a reasonable thing to do to me.
 
cabert said:
I always play the hand i'm dealt, and I avoid archery most of the time.

I fall into this camp as well, but sometimes it really does make the most sense to muck a 3-9 offsuit hand.
 
Archery is good if you are next to an aggressive player, because by the time you discover the bronze and have a worker out, he will have 1-2 warriors fortified on your copper/hills. Archery secures your lands so that you can enjoy the copper safely.

Copper does u no good if u cant control it.
 
drkodos said:
To builds scouts that explore and subsequently get better results from huts would be two viable reasons why someone would want hunting early.
I've understood the only difference in popping huts with a scout/explorer is that you won't get angry villagers. As the chance for that is quite low, I don't mind popping the huts with a woodsman II warrior (which, considering the amount of woods and jungle in the early game, I find to be a good scout). And as the warrior doesn't need to worry so much about animals (and will spend less time healing should animals be abundant - scout probably dies of heart attack when a bear approaches), the warrior will end up with Woodsman II quite fast.

drkodos said:
I find them highly offensive. ;)
I have indeed captured a city with just archers. But it's not the easiest way to capture a city, and capitols are right out unless you've churned out archers for the first millenium or so...
My level 3 Chinese archers (that's Drill I, Cover, and Combat I) died in troves when I tried to get the only source of copper (actually two of them) on the area I've explored and Rome still stood strong. Had I had more archers attacking... But alas, I didn't. A bit of bad luck and misestimated the number of archers I needed and I was pretty much done for, not recovering from the blunder anymore. Maybe I shouldn't have tried taking Rome with archers. Should've rather expanded fast, expeting to play defensive game until I get access to resources and tech that would allow me to take up offense. But I'm not sure if cats and archers together make for a good city attack stack either, as the city defenses will be stronger too at that point - especially if I'm the only one without strategic military resources. So maybe trebs with archers as stack defenders then? Or just play Atzecs so I always have jags as a surefire option :)

In any case, I do indeed go for archery sometimes. But it's not really a priority for me unless it's the only way. And yes, I will restart if I feel I'm not going to recover. Lately less than before, maybe some day not before the loss is declared by game.

Murky said:
f there is no rice or wheat around, why would you need agriculture instead of hunting?
Corn? :)
Depending on the starting techs and whether I go for BW first, I may know whether my second city will need agri.
The decision to go for AH via Hunting happens to me only if:
- I have livestock in capitol, no farmables, I don't start with agri or hunting, and I go worker first therefore needing worker (preferably food) tech as the first research.
- Or if I want to build camps, which means I have elephants, deer, or furries close by.
Then again, depending on the capitol fat cross I may want to farm floodplains and/or grassland, therefore necessitating AH via Agri still.

Still, even if I argue mainly against going for Archery early, sometimes it is warranted. I just find those cases to be rare compared to BW or Agri-AH before deciding on Archery. Starting with Hunting is a big step towards early archery for me though - that prerequisite tech is something I generally find less commonly needed early on that agri.
 
archery has low priority compared to BW.
I ususally take archery as tribute when negotiating peace treaties after my early wars.
 
Elandal said:
My level 3 Chinese archers (that's Drill I, Cover, and Combat I) died in troves
I think Drill2 might be a better choice than Combat 1.

C1 only gets you, what, 0.3 effective increase in Strength, assuming you're going against a defending archer.

That said, I'm not sure a "archer rush" is the way to go. I suppose if you built enough of them. But that might be hard without whipping being available. It does help that archers cost only 25 and can be built in any city, whether or not it has resources hooked up. Kind of like "weak Jaguars". ;)

Wodan
 
One thing I've noticed with the 2.08 Warlords patch (and a particular scenario I'm replaying, so this is somewhat situational) is that -

* if you want early Alphabet you have to get it quicker. So there may be less time to mess around with worker techs, military techs, etc. So Archery is more viable. I like how the higher AI priority to Alphabet makes your early options a bit less obvious and more balanced.
(Edit: I'm not certain whether the Alphabet priority is in 2.08, or if it's only in Blake's Better AI mod.)

also -

* this is probably specific to my scenario, but I'm finding harder to to do a rush before catapults.
 
In every one of my last 5 times that didn't have copper/horses, iron popped up on a grassland next to my capitol. That is a bit lucky, though. The ONLY time that you need archery is if you are Carthage(Numidian Cavalry), Mongolia(Keshiks), or Arabia(Camel Archers). Skirmishers are unnecessary, and most enemies will probably be killed in the field while pillaging your tiles, so the archers city efense is wasted. I am now going back to my "peaceful" game. Only three civs capitulated this time! I think that I'm making progress...
 
Archers are useful for a quick rush, in my most recent game on prince, I attacked napoleon, who only had 2 warriors in capital defending when I scouted it out, I had 2 archers in mine, so I Immediately sent them both to attack Nappie...when I arrive, only 1 warrior is defending, 2nd must have been out exploring or with settler, I attacked, took the city with no losses, and had a 2nd capital as my 2nd city....whooo hoooo BONUS.....

City eventually I made into my Great Engineer fram/production city.
 
If I suffer a "no combat resources" start, I'd rather head straight for Construction than rush with archers.
 
Archery is important for 3 reasons:

A) Early start with no strategic resources close by that allow for better soldiers.

B) Archers save hammers. Build archers to station in your cities so you can focus your more powerful units (axemen, swordsmen, spearmean, etc.) on your armies.

C) Archery is important for post-archer units such as crossbowman.
 
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