Marshall Thomas
King
- Joined
- Dec 11, 2005
- Messages
- 700
Lately I've been wondering if artillery is overpowered. It's certainly been the key unit for military success for me in all my emperor games.
The fact that it can fire further than cannons and over terrain is certainly realistic. By WWI, modern artillery was devastating and amounted for more casualties than any other weapon during the 20th century. So I believe that it's great range in CiV is fitting.
In Civ 4, aircraft could only damage enemy units to 50% of their original hit points. I wonder if something like this would be good for Civ 5 artillery. I remember when Civ 4 was released, some players complaining that this limitation for aircraft was unrealistic because it meant that the attack on Pearl Harbor could have never happened the way it did (no ships would have been sunk; rather the fleet would all have 50% of their hit points and would have to heal). So some players modded the limitation out. I wonder if that type of limitation could be modded in for Civ 5 artillery.
It would make some historical sense because the roll of artillery was often to "soften up" targets prior to a ground attack. But often in The First World War artillery failed to kill as much of the enemy as the generals expected. That's why there were so many casualties at The Somme. Although, as I wrote above, artillery was still the most lethal weapon of the war.
One thing I just noticed in my current game is that, in my opinion, artillery is too effective against ships. I'm playing on a Europe map script and I'm located at the northern center of the "Mediterranean." I have a large army with lots of artillery, but almost no navy at all. Rome, who just declared war on me, has a large, modern navy; but weaker army than me. I thought Rome's naval supremacy would be a problem for me in this war, but I was mistaken: in addition to being devastating on land, my artillery defeated the Roman Ironclads and Destroyers at sea. Artillery shouldn't be able to compensate so well for lacking a competitive navy.
What do you think about artillery in CiV? Thanks in advance
The fact that it can fire further than cannons and over terrain is certainly realistic. By WWI, modern artillery was devastating and amounted for more casualties than any other weapon during the 20th century. So I believe that it's great range in CiV is fitting.
In Civ 4, aircraft could only damage enemy units to 50% of their original hit points. I wonder if something like this would be good for Civ 5 artillery. I remember when Civ 4 was released, some players complaining that this limitation for aircraft was unrealistic because it meant that the attack on Pearl Harbor could have never happened the way it did (no ships would have been sunk; rather the fleet would all have 50% of their hit points and would have to heal). So some players modded the limitation out. I wonder if that type of limitation could be modded in for Civ 5 artillery.
It would make some historical sense because the roll of artillery was often to "soften up" targets prior to a ground attack. But often in The First World War artillery failed to kill as much of the enemy as the generals expected. That's why there were so many casualties at The Somme. Although, as I wrote above, artillery was still the most lethal weapon of the war.
One thing I just noticed in my current game is that, in my opinion, artillery is too effective against ships. I'm playing on a Europe map script and I'm located at the northern center of the "Mediterranean." I have a large army with lots of artillery, but almost no navy at all. Rome, who just declared war on me, has a large, modern navy; but weaker army than me. I thought Rome's naval supremacy would be a problem for me in this war, but I was mistaken: in addition to being devastating on land, my artillery defeated the Roman Ironclads and Destroyers at sea. Artillery shouldn't be able to compensate so well for lacking a competitive navy.
What do you think about artillery in CiV? Thanks in advance