El Caballerion
King
I find that the first 3 choices for EXPLORATION (+1 movement, +1 LOS/ +1 happiness for each lighthouse, seaport, & harbor/ +3 production in coastal cities) is good for a warring empire on a heavy ocean map, but the last 3 choices in the tree (below) are just terrible; mainly because GAs are decent but nothing special, the gold bonus in negligible and you cant have sea trade routes if you are warmongering because they get destroyed easily.
Thoughts?
- Navigation School: A Great Admiral appears. +2 Movement for all Great Admirals. Great Admirals are earned 25% faster. Requires Naval Tradition.
- Merchant Navy: +1 Gold for each Harbor, Seaport or Lighthouse. Requires Maritime Infrastructure and Naval Tradition.
- Treasure Fleets: +4 Gold from all your sea trade routes. Requires Merchant Navy.
Thoughts?