Kouvb593kdnuewnd
Left Forever
- Joined
- Jul 3, 2012
- Messages
- 4,146
The numbers used are for deity and standard speed/map size so they can be different depending on your settings.
First we look at how bad is the numbers of city maintenance because that is the tricky one as each new city will increase the number of city maintenance in all old cities.
A good forumula for how much each new city will increase the total number of city maintenance is:
Total increase = total old city maintenance increase + new city maintenance.
I found this formula for the number of cities:
New city maintenance increase are thus given as 0.3*n (n being the total number of cities after founding the new city)
Total old city maintenance increase are thus given as 0.3*(n-1).
So the total increase is 0.3*(2n-1)
This list tell us how much each new city will increase the total number of city maintenance assuming all cities are at 1 population.
The other city maintenance is the distance to the palace
Ring number mean the number of border pops needed to reach the tile from the palace or other center of government assuming infinte amount of border pops is possible. So the tiles around the capital is 1, the big fat cross is 2 and the diagonals that is not included in the big fat cross are 3. To minimize the distance cost, avoid settling a city in a straight diagonal to the capital.
Roughly each 3 distances from the capital is going to cost 1 gold per turn from distance maintenance at population 1 and double the amount at 9 people. Of the two penalties this one is probably the more serious one because it can reach some very large numbers for distant cities but it can be halved with a courthouse or removed with state property. Unlike the number of city maintenance I don't think this one have a cap.
Even tougth both type of maintenance increase with city population, the ratio of maintenance/population do go down with larger population and number of city maintenance is capped at 8 anyway. Overall Im not so sure that city maintenance is a big deal as the values are not all that high even without courthouses (they do however increase with inflation). As long as you make sure to produce enough gold and maybe build a few courthouses each city that can grow to a resonable size should actually contribute more to your economy than it will cost to maintain.
First we look at how bad is the numbers of city maintenance because that is the tricky one as each new city will increase the number of city maintenance in all old cities.
A good forumula for how much each new city will increase the total number of city maintenance is:
Total increase = total old city maintenance increase + new city maintenance.
I found this formula for the number of cities:
For simplicity I assume all cities have 1 city pop."number of cities cost" = (0.6 + 0.033*(city pop - 1))*(number of cities)/2
New city maintenance increase are thus given as 0.3*n (n being the total number of cities after founding the new city)
Total old city maintenance increase are thus given as 0.3*(n-1).
So the total increase is 0.3*(2n-1)
The cap is reached at 27 cities (even for cities with 1 population), after that you can continue to build cities without any worring about increasing number of city maintenance for old cities.The "number of cities" cost cap is 8GPT
This list tell us how much each new city will increase the total number of city maintenance assuming all cities are at 1 population.
- 0.3
- 0.9
- 1.5
- 2.1
- 2.7
- 3.3
- 3.9
- 4.5
- 5.1
- 5.7
- 6.3
- 6.9
- 7.5
- 8.1
- 8.7
The other city maintenance is the distance to the palace
with d beingThe total "distance from Palace" expanses of a city (D) are : D = (7 + p)*d/8
.d = (ring number)*0.29
Ring number mean the number of border pops needed to reach the tile from the palace or other center of government assuming infinte amount of border pops is possible. So the tiles around the capital is 1, the big fat cross is 2 and the diagonals that is not included in the big fat cross are 3. To minimize the distance cost, avoid settling a city in a straight diagonal to the capital.
Roughly each 3 distances from the capital is going to cost 1 gold per turn from distance maintenance at population 1 and double the amount at 9 people. Of the two penalties this one is probably the more serious one because it can reach some very large numbers for distant cities but it can be halved with a courthouse or removed with state property. Unlike the number of city maintenance I don't think this one have a cap.
Even tougth both type of maintenance increase with city population, the ratio of maintenance/population do go down with larger population and number of city maintenance is capped at 8 anyway. Overall Im not so sure that city maintenance is a big deal as the values are not all that high even without courthouses (they do however increase with inflation). As long as you make sure to produce enough gold and maybe build a few courthouses each city that can grow to a resonable size should actually contribute more to your economy than it will cost to maintain.
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