It seems so. When reading the manual I was shocked how dumbed many things were. For instance, all food resources now give just +1f (fish +2f). In Civ4 there vere much larger varitety: cow gave food and production, sheep gave food and gold and so on. Perhaps the bigges dumbing is the diplomacy: you can't see international relations so diplo, which was the core of Civ4, is now virtually meaningless.
Like said in almost every review, Civ5 is more just a war game. 1 upt improves warring hugely, but is this enough? Civ5 will probably be very nice game, but after all dumbing I don't think it will be a classic like Civ4.
I don't like to have to think about too many things at the same time. I prefer to make only strategic decisions (like what to build, research etc.), instead of wondering every turn how to set a slider.
I can handle it, but it's not fun to care about little details (like sliders), when there are more interesting things to do in the game.
And please don't make such suggestions, I'm not "dumbed down" enough to play silly games like Sims 3
It seems so. When reading the manual I was shocked how dumbed many things were. For instance, all food resources now give just +1f (fish +2f). In Civ4 there vere much larger varitety: cow gave food and production, sheep gave food and gold and so on. Perhaps the bigges dumbing is the diplomacy: you can't see international relations so diplo, which was the core of Civ4, is now virtually meaningless.
Buccaneer said:So "strategic-only" is deeper or as deep as "micro-managing"? I don't think so.
I can handle it, but it's not fun to care about little details (like sliders), when there are more interesting things to do in the game.
And please don't make such suggestions, I'm not "dumbed down" enough to play silly games like Sims 3
Well, the whole slider thing was already discussed in another thread. I'll recap here:
The slider wasn't 'removed from the game' because the slider is impossible to have in the game the way that commerce/research is setup. So technically, they couldn't have dumbed the game down, because they never technically removed it.
Now, as far as gameplay vs realism... it depends on how fun it is when you need some quick cash, but can't get any cash because you have to wait 50 turns to build banks to get a small portion of income.
If people get frustrated and complain over the incredibly low chance of losing a half-dead tank to an uber-spearman, if it turns out to be the way of a waiting game; I can imagine those same people in an uproar.
But we'll just have to see. I don't mind the new way at all personally; but depending on how it plays, the slider may be missed in the end.
So "strategic-only is deeper or as deep as "macro-managing"? I don't think so.
I usually don't even reply to comments like these. There is still a fair amount of micro in Civ 5, in case you don't know.
I don't know... it's almost impossible to beat the immersive value that SMAC brings to the table.
I don't know... it's almost impossible to beat the immersive value that SMAC brings to the table.
It should have said "micro-managing" instead of "macro". Sorry.
My point was that if someone plays the game by automating all of the works and let the governors manage their cities while only focusing on "strategic" level decisions, that is not playing as deep as one who would manage all of workers, units, cities, sliders, etc. manually. That, to me, is a more complex and deeper game. If one lets the AI do a lot of stuff for you, then one is either being lazy or playing dumbed down. I see no indication that Civ5 has been dumbed down, just some could play it that way.
Seeing exactly what modifiers you have going on in the diplomacy screen isn't utterly and completely dumbed down? You know exactly what's going on at all times - it couldn't be any dumber. It turns diplomacy into a spreadsheet exercise. There's nothing strategic about plugging numbers into a formula...if I do open borders, I'll get +2, if I research too much, I get -2...and so on. Having the raw math of diplo exposed dumbs down the system, if anything, because you no longer truly think or analyze, you just evaluate equations and formulas.
Diplomacy has never been a strong suit of the series, but Civilization 5 takes a step backward from the transparency and variety in Civilization IV. Players will be hard-pressed to know how AI civilizations truly feel about them, until the scoreboard declares them as hostile or their leader calls for war.
In Civ 5, first contact only has three real options: requesting a Pact of Cooperation, asking them not to settle near you, or walking away. Each time I tried to request a Pact, they always answered with the equivalent of “No thanks.” Pacts seem to yield no real benefit as the AI makes decisions purely on the size of your army's muscles. Diplomacy in-game is like meeting someone at a party and saying right-off-the-bat “Let's be BFFs!” or “Hit on my girlfriend and I'll punch you in the face.” Civilization has always been a war game, but the other elements could have been made that much more interesting with a more sophisticated and less dumbed down diplomatic model