DLL source code not being released is maybe connected to some weird Developers Policies and whatever, similar to the lack of communication with fans (pretty miserable when compared with weekly dev diaries of Paradox and open dev of Amplitude).
But at this stage I'd honestly say there is, how to say it nicely, a slight lack of competence of devs regarding other aspects. Like they are nice people who are genuinely trying to create Great 4X game but they lack competence to go beyond "good game". They can make pleasant audiovisual aspect, cool choice of factions, grab some cool ideas, patch their game and make it quite stable and polished, and they utterly fail at the magic that every previous Civ iteration managed to do: how to make a deep (not just wide) strategy game, interesting from early to late game, having the feel of 'being complete' and all its main gears working correctly. They just don't know how to make a great experience, even though they try.
I am still comparing current 'okay, nice game, can we please get third expansion now?' mood of the fanbase after GS to the universal acclaim BNW got where the dominating feeling was 'the base game is complete and awesome, now let's mod it forever'
Civ5 at release was a disaster, but then it was a magnificent process of long term vision of fixing and upgrading it that took many patches and two expansions, which aimed at making non military gameplay deep and fun and tried many new fresh ideas succesfully. Civ6 had completely no idea what to become from the very beginning. First it was basically reskinned uplifted civ5 2.0 with the idea of districts slapped on top of it. It didn't feel "civ5 but better" but "civ5 but less" though, so devs just kept adding more and more and more mechanics on top of that, hoping that the great game will emerge from it. R&F was done in desperate hope to alleviate problems of snowball and terrible endgame, and FAILED COMPLETELY lol. G&S then arrived with the collection of random ideas, terribly reintroduced Congress, and random cool idea of disasters, which probably was partially aiming at the aforementioned problem of inertia and stability of empires. Then we got NFP which is literally a collection of random ideas slapped on top of the game as spinoff bonus game modes, which change nothing.
The end result is a game filled to the brim with a metric ton of mechanics, which do the opposite of synergy, namely ending up as something less than sum of its parts. The amount of content is worthy of universally acclaimed top tier strategy game, but it doesn't add up to the coherent experience. Therefore a lot of people have the feeling of 'something not being entirely right' with the game.
But at this stage I'd honestly say there is, how to say it nicely, a slight lack of competence of devs regarding other aspects. Like they are nice people who are genuinely trying to create Great 4X game but they lack competence to go beyond "good game". They can make pleasant audiovisual aspect, cool choice of factions, grab some cool ideas, patch their game and make it quite stable and polished, and they utterly fail at the magic that every previous Civ iteration managed to do: how to make a deep (not just wide) strategy game, interesting from early to late game, having the feel of 'being complete' and all its main gears working correctly. They just don't know how to make a great experience, even though they try.
I am still comparing current 'okay, nice game, can we please get third expansion now?' mood of the fanbase after GS to the universal acclaim BNW got where the dominating feeling was 'the base game is complete and awesome, now let's mod it forever'
Civ5 at release was a disaster, but then it was a magnificent process of long term vision of fixing and upgrading it that took many patches and two expansions, which aimed at making non military gameplay deep and fun and tried many new fresh ideas succesfully. Civ6 had completely no idea what to become from the very beginning. First it was basically reskinned uplifted civ5 2.0 with the idea of districts slapped on top of it. It didn't feel "civ5 but better" but "civ5 but less" though, so devs just kept adding more and more and more mechanics on top of that, hoping that the great game will emerge from it. R&F was done in desperate hope to alleviate problems of snowball and terrible endgame, and FAILED COMPLETELY lol. G&S then arrived with the collection of random ideas, terribly reintroduced Congress, and random cool idea of disasters, which probably was partially aiming at the aforementioned problem of inertia and stability of empires. Then we got NFP which is literally a collection of random ideas slapped on top of the game as spinoff bonus game modes, which change nothing.
The end result is a game filled to the brim with a metric ton of mechanics, which do the opposite of synergy, namely ending up as something less than sum of its parts. The amount of content is worthy of universally acclaimed top tier strategy game, but it doesn't add up to the coherent experience. Therefore a lot of people have the feeling of 'something not being entirely right' with the game.
Last edited: