SupremacyKing2
Deity
I thought this might be an interesting question to discuss. The reason I ask is because one complaint I've seen about civ7 is that the legacy paths force players to follow certain narrow strategies. This discourages players from building their civ anyway they want, thus reducing the sandbox feel from previous civ games. The argument is that previous civ games had victory conditions but they were at the end of the game. Players could still build whatever civ they wanted until the end whereas the legacy paths force certain strategies during each Age. For better or worse, civ7 definitely feels like it is the first civ game to "push" the player down certain paths. I can see how some players might like this while others might hate this. The advantage of legacy paths is that they reward the player for achieving key milestones and provide bonuses at the end of each Age that help the player progress towards their ultimate choice of victory. Lastly, the legacy paths are different in each Age, providing a stronger theme to each Age.
The counterargument might be that civ was never a pure open sandbox game to begin with since it did have victory conditions as well as optimal strategies. Furthermore, just because there are legacy paths does not mean players cannot ignore them and build the civ they want. So there is nothing preventing someone from playing civ7 as a sandbox game now if that is what they want. Sure, they might not win but that is their choice and the game might still be fun for them. Lastly, the "just one more turn" button allows players to continue past the end of the game. So they can play on in a sandbox-like mode if they want to.
I guess the question boils down to how much should civ encourage the player down certain paths or should civ be super open-ended and let the player do whatever they want? I know some players like more directed gameplay while others prefer a more sandbox style gameplay. I am curious what people think.
Thanks.
The counterargument might be that civ was never a pure open sandbox game to begin with since it did have victory conditions as well as optimal strategies. Furthermore, just because there are legacy paths does not mean players cannot ignore them and build the civ they want. So there is nothing preventing someone from playing civ7 as a sandbox game now if that is what they want. Sure, they might not win but that is their choice and the game might still be fun for them. Lastly, the "just one more turn" button allows players to continue past the end of the game. So they can play on in a sandbox-like mode if they want to.
I guess the question boils down to how much should civ encourage the player down certain paths or should civ be super open-ended and let the player do whatever they want? I know some players like more directed gameplay while others prefer a more sandbox style gameplay. I am curious what people think.
Thanks.