5-10 years ago, players at Apolyton and CFC were intensely interested in the best Civ2 strategies. This led to comparison games, thoughtful arguments, and written guides to Early Landing, Early Conquest, OCC, ICS and Power Democracy.
Strategy forums like this one have not pushed Civ2 strategy forwards much since approx 2005. Nowadays, they contain mostly newbie questions and game mechanics, and it is rare to see two experienced players arguing strategy. This still occurs sporadically in the GOTM forums, and maybe in succession games, but IIRC it hasn't led to any new guides or major new strategies. Also, we often confuse each other [eg Player A is thinking about landing games, but B is thinking about conquest, and C is a newbie who just wants to chat, etc]. We could do better.
So, am I asking too much ? After all, it's 2010 and Civ5 is coming out soon.
IMO there are just a few types of Civ2 games, and if enough people are interested, we could focus on one at a time:
1) Early Landing
2) Early Conquest (maybe?)
3) OCC (no?)
4) Multi-player (no?)
5) Trade
I left out High Score [no strategy required?] and Scenarios [every one is different] and Fast Growth [DaveV's guide to ICS is still valid]. We might rule out 4), since the multi-player community has apparently withered, and they never seemed very interested in writing down their strategies anyway. I am doubtful about 3), unless someone [not me] can lead us beyond what's already in Paul's guide to OCC. I could lead on 2), but most of what I know is already in my EC guide, or in my GOTM posts. There are still a few unanswered questions about EC, though. Did I leave out anything ?
I included 5) Trade, even though it is not a type of game in itself, because we've discussed it recently in other threads. And there seems to be little agreement, even on basic questions. It is a huge part of Civ2, yet we have no comprehensive guide to it. So, IMO a systematic study of Trade would be worthwhile.
That leaves 1). The Early Landing Guide, by solo, is still valuable, for game mechanics, etc. But other strategies, based on ICS for example, may be better. So, I think a study of this could also be worthwhile. We may play a comparison game (GOTM) on this soon.
Strategy forums like this one have not pushed Civ2 strategy forwards much since approx 2005. Nowadays, they contain mostly newbie questions and game mechanics, and it is rare to see two experienced players arguing strategy. This still occurs sporadically in the GOTM forums, and maybe in succession games, but IIRC it hasn't led to any new guides or major new strategies. Also, we often confuse each other [eg Player A is thinking about landing games, but B is thinking about conquest, and C is a newbie who just wants to chat, etc]. We could do better.
So, am I asking too much ? After all, it's 2010 and Civ5 is coming out soon.
IMO there are just a few types of Civ2 games, and if enough people are interested, we could focus on one at a time:
1) Early Landing
2) Early Conquest (maybe?)
3) OCC (no?)
4) Multi-player (no?)
5) Trade
I left out High Score [no strategy required?] and Scenarios [every one is different] and Fast Growth [DaveV's guide to ICS is still valid]. We might rule out 4), since the multi-player community has apparently withered, and they never seemed very interested in writing down their strategies anyway. I am doubtful about 3), unless someone [not me] can lead us beyond what's already in Paul's guide to OCC. I could lead on 2), but most of what I know is already in my EC guide, or in my GOTM posts. There are still a few unanswered questions about EC, though. Did I leave out anything ?
I included 5) Trade, even though it is not a type of game in itself, because we've discussed it recently in other threads. And there seems to be little agreement, even on basic questions. It is a huge part of Civ2, yet we have no comprehensive guide to it. So, IMO a systematic study of Trade would be worthwhile.
That leaves 1). The Early Landing Guide, by solo, is still valuable, for game mechanics, etc. But other strategies, based on ICS for example, may be better. So, I think a study of this could also be worthwhile. We may play a comparison game (GOTM) on this soon.