AJ22PIZZA
Chieftain
- Joined
- Jun 3, 2014
- Messages
- 93
This could be an easy question, but in all of my R&F games I have gone communist. Production is useful for all victory types (except religious, but that is won before the ideologies), and Communism's bonuses are exclusively production focused.
Fascism I feel is unnecessary, because the majority of conquest is done by at least the industrial age, and Artillery/promoted units make the combat strength pointless. I haven't done any testing, but I am sure Communism's production bonuses can outweigh Fascism's unit production boost.
Democracy got a heavy nerf, and late game I usually have so much gold a 25% discount doesn't matter. The district bonus can be nice, but I feel policy cards and neighborhoods can make up for it.
Overall, Firaxis should buff the other two governments, as Communism isn't even that powerful, it's just superior to the other two.
Fascism I feel is unnecessary, because the majority of conquest is done by at least the industrial age, and Artillery/promoted units make the combat strength pointless. I haven't done any testing, but I am sure Communism's production bonuses can outweigh Fascism's unit production boost.
Democracy got a heavy nerf, and late game I usually have so much gold a 25% discount doesn't matter. The district bonus can be nice, but I feel policy cards and neighborhoods can make up for it.
Overall, Firaxis should buff the other two governments, as Communism isn't even that powerful, it's just superior to the other two.