Is every map supposed to have at least one of each luxury?

LoneDragon

Warlord
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Aug 20, 2016
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Does the map have to be a certain size? Is it just random luck? Several of the achievements involve luxuries.
 
Not if it is like civ 5... in civ 5 the number of luxuries depended on the size of the map (bigger map=more types of luxuries)

given the similarity of civ 6+5 luxury mechanics, I'd say the map size connection probably holds.
 
I'm currently playing a Standard sized Fractal map with 8 Civs and I'm at the point where most of the map is explored. I can say that almost half the games Luxury resources aren't present in this game, so it does seem like it's connected to Map Size and Civ numbers.

Also what it appears to do is limit certain Luxuries to a specific continent on the map, which I'm fine with, however this can sometimes lead to some rather "interesting" distribution of resources.

Because for example my current game has 4 continents, but one of them is huge and occupies over half the available landmass, with the other half split between the other 3 continents. As a result of this the Luxury resources assigned to this "super continent" each have almost double the amount of copies present as there are Civs in the game. So trading of these Luxuries is almost non-existent as there's so much to go around. Whereas on the other hand, I've only managed to locate 1 single Jade resource on the entire map, because it's assigned to the smallest of the continents. :)
 
For the 'Huey Tlatoani' achievement, it states 'As Aztecs on a standard-sized map, attack an opponent while receiving a +16 Combat Strength bonus for having all of the luxuries,' so I would assume a standard sized map should have 16 distinct luxuries.
 
For the 'Huey Tlatoani' achievement, it states 'As Aztecs on a standard-sized map, attack an opponent while receiving a +16 Combat Strength bonus for having all of the luxuries,' so I would assume a standard sized map should have 16 distinct luxuries.

This is confusing though, as there is a total of 24 luxury resources, not counting the ones obtained through Great Merchants, shouldn't the combat strength bonus be +24 instead of +16?
 
This is confusing though, as there is a total of 24 luxury resources, not counting the ones obtained through Great Merchants, shouldn't the combat strength bonus be +24 instead of +16?

It's probably 24 distinct for huge, 20 for large, 16 for standard, etc., but that's just a guess.
 
I guess this makes for good strategic management and fight for rare luxuries and resources.

I had this same problem with Iron on my first playtrough. All civs of my native landmass never had swordsman, because they never had access to iron. That includes me.
 
For the record, merchant resources (like Jeans) don't count toward the Huey Tlatoani achievement. I was playing on King as Aztecs, which is apparently too easy, and thought it would be cool to go for the achievement while I waited for something to do. I've conquered enough to have 15 resources from the map, and I kept passing on merchants until I got Strauss. So now I have +16 combat bonus, but I still didn't get the achievement!

It makes sense that there'd be 16 on a standard map, but I've scoured the whole thing and can't seem to find the 16th (none of the other civs have it available for trade). Not sure if this is a bug or I'm just not seeing a square but very frustrating!
 
Someone may have settled on it.
I am doing that quite often now as England, you could say its one of the strats I use. Scout out the resources then send a single settler to sit on them. Off continent or in the cold waste that is. One must have the colonies and in my situation, each off continent colony ups my military standing. (even on the same landmass!)
 
I considered that, but I've moused over every foreign city, and while some of them are on strategic resources (Niter, Copper), none of them are on luxury ones! And when I built a city on salt the salt icon stayed on the map! I thought maybe someone had built a district over it, but it appears you can't build those on luxury resources.

I don't even normally care about achievements, but I've definitely become somewhat determined to find that 16th luxury.
 
I considered that, but I've moused over every foreign city, and while some of them are on strategic resources (Niter, Copper), none of them are on luxury ones! And when I built a city on salt the salt icon stayed on the map! I thought maybe someone had built a district over it, but it appears you can't build those on luxury resources.

I don't even normally care about achievements, but I've definitely become somewhat determined to find that 16th luxury.

Maybe some clever AI just harvested it away.
 
Aha!... I tried to get 16 last night... and you will laugh at the result.

... So got to 14 and then went through each Civ and found I was missing grapes and managed to buy their last... but that meant one was missing

I went over the entire board looking at the resource icons and there was no 16th.

I then started looking in territory and quite by accident found some Salt underneath a Chinese commercial district.

As I understand it, a district will destroy the resources underneath but it still showed in the tootip text.
I guess they could just as easily be destroyed by an Aqueduct or similar also.
 
Aha!... I tried to get 16 last night... and you will laugh at the result.

... So got to 14 and then went through each Civ and found I was missing grapes and managed to buy their last... but that meant one was missing

I went over the entire board looking at the resource icons and there was no 16th.

I then started looking in territory and quite by accident found some Salt underneath a Chinese commercial district.

As I understand it, a district will destroy the resources underneath but it still showed in the tootip text.
I guess they could just as easily be destroyed by an Aqueduct or similar also.

Actually a district should destroy bonus resources, but should not be able to be placed on luxury or Visible strategic resources.

probably AI cheating....you could take the Chines city and raze it to remove the district.
 
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