gunkulator said:
True, but I can deal with ww. Still nothing can substitute movement.
gunkulator said:
Since the AI puts roads everywhere, you can usually park your knights or WEs at the due N, S, E or W point that is only 1 tile from the city.
And how often does that happen? Ok, its not
rare, but more often than not, the shortest route to the city city is 2 tiles anyway.
gunkulator said:
If you're worried about AI counterattacks, then the Ansar is definitely not the unit you want to attack with. Any city you take will also be subject to AI counterattack. Likewise your stack two tiles from the city is also vulnerable to attack even though it is outside of AI territory. If you have no fear of AI counterattacks whatsoever, then you are probably dealing with a weak civ anyway so you could have just have invaded with Med Infs or ever swords earlier. Otherwise, you are faced with the prospect of defending that new city against a bunch of AI knights at A=4 vs D=2.7 odds (only 29.6% chance of winning). In comparison, WEs defend against AI knights at A=4 vs. D=4.05 (64.3% chance of winning).
The counter attack doesn't worry me all that much most of the time. When It does, I usually have a defender ready to move in once the city is taken. (so I controll the roads.) And I swallow some losses.
The highest level I play is empirer though. According to WackenOpenAir, the way to fight wars on much higher levels is to make a stack with defenders+artillary+fast-offenders in one. In this case, the low defense becoumes a blessing also, as stated before. And the 3 movement would still be a big improvement, IMO.
gunkulator said:
They can do that anyway when you are two tiles away and outside their territory. The workers you'll get soon enough.
What if you declare war then attack. With 3 movements, Its almost like a sneak attack without actually sneak attacking.
gunkulator said:
Doubtful it cuts time in half when you consider terrain effects. Clever use of the 1 tile border position negates a good deal of the extra movement advantage. Terrain kills much of the rest.
The map is always A factor. the map can make or break almost any strategy. Sure ther are situatiuons where I would wish I was an other civ on almost any map.
gunkulator said:
Another consideration is the available window to conquer using Ansars. Once the AI has muskets and cities, your Ansars can't really go it alone anymore. You need trebuchets and/or cannons. Slogging along at one move per turn completely squashes the Ansar's power.
In my games, I find the time between me getting Chivalry and the AI getting Gunpowder to be pretty short. Even after you get Chivalry, it will take you quite some time to build up a sizeable enough force for conquest. The window is so small that I often just skip Chivalry altogether and head for cavalry instead.
I usually have a sizeable enough force of horseman build up from earlier wars.
It depends, but I do often find myself rushing to cavs regardless. So there is not a big disagrement here.
Finally: I do understand that 3 def is a big part of the knights power. It is just I think movements usually adds more power.