vesuvius_prime
Chieftain
- Joined
- Feb 27, 2004
- Messages
- 38
Hi there,
I've been playing Civ3 for a while now and I have come to the definitive conclusion that corruption takes away almost all of the fun I've ever had in the civilization series. I have endless fields of useless cities and I cannot stop wondering "Is that the case in real-world civilizations?"
While I can relate to big corruption in ancient times when distance was a *big* factor, what can we say of more recent times? Should we assume that simply because Honolulu is so far away from Washington, it has to be a trash city with practically no production and no contribution to the budget or science of USA? How should distance be measured in Civ3? By physical kilometers/miles, or by the time it takes to reach from point A to point B (i.e. by the time it takes my Imperial Revisors to reach some city and teach its corrupt Governor/Mayor a lesson)?
Corruption absolutely must depend on things like railroads, radio, flight, etc. I see nothing like that in Civ3. What type of real-world simulation is that? And where is the fun in having so many good-for-nothing cities?
Is something wrong with me or are there others who think that Firaxis should redesign this aspect of the game? Don't get me wrong, I'm not against the concept of corruption in principle. But *such* corruption is ridiculous.
(I have already reached the point where I'm considering selling my copy of Civ3. Such rampant corruption is no fun at all. It makes the "eXpand" part of Civ3 meaningless.)
I've been playing Civ3 for a while now and I have come to the definitive conclusion that corruption takes away almost all of the fun I've ever had in the civilization series. I have endless fields of useless cities and I cannot stop wondering "Is that the case in real-world civilizations?"
While I can relate to big corruption in ancient times when distance was a *big* factor, what can we say of more recent times? Should we assume that simply because Honolulu is so far away from Washington, it has to be a trash city with practically no production and no contribution to the budget or science of USA? How should distance be measured in Civ3? By physical kilometers/miles, or by the time it takes to reach from point A to point B (i.e. by the time it takes my Imperial Revisors to reach some city and teach its corrupt Governor/Mayor a lesson)?
Corruption absolutely must depend on things like railroads, radio, flight, etc. I see nothing like that in Civ3. What type of real-world simulation is that? And where is the fun in having so many good-for-nothing cities?
Is something wrong with me or are there others who think that Firaxis should redesign this aspect of the game? Don't get me wrong, I'm not against the concept of corruption in principle. But *such* corruption is ridiculous.
(I have already reached the point where I'm considering selling my copy of Civ3. Such rampant corruption is no fun at all. It makes the "eXpand" part of Civ3 meaningless.)