Is it plausible for all civs to have 1 more UU/UB?

I fully agree with turingmachine. Civ4 (with its over-abundance), as well as previous versions, had AI civs play quite generically when it came down to it. Civ5 AI opponents do have some uniqueness to them at times, and that's a huge plus. What they need to do is to build more upon their strengths.
 
What I wish they would do is making it so that culture groups (as per Civ3) were reintroduced, and each culture group also had a UU and a second unique component.

Actually, it's supposed to be different from the regular unit, not necessarily superior.

Ideally yes, but they seem to be (almost?) always superior, many for instance being the regular unit with a promotion on top, and at the same cost.
 
Most of the time, I chose to play a particular civ because of their UU. Game before last, I tried out the Legions and Ballistas (and had fun with them). Now I'm experiencing Camel Archers for the first time (awesome units). With much more emphasis put on quality (via promotions) of troops rather than quantity, unique units can really stand out - like how legions play differently than the camels.
 
I don't agree. Adding more and more bonuses to civs that do different things will just end up creating a bunch of Jack-of-all-Trade civs which will actually hurt uniqueness in the long run. The whole point is that certain civs are supposed to have a specific focus. If that focus doesn't match your play style then choose another civ that does. You might have a civ preference for whatever reason, but behind all the aesthetic differences, they're just a maritime civ, or a financial civ, culture civ, etc. There's no point to make every civ good at everything.

I agree. It does not increase variety if all civs are good at everything. We really want every civ to be unique in a specific way. If mongols are supposed to be a specificly millitary civ, let it be so.

We could add the Yurt, which can be build at husbrandy. It doesn't replace any existing building but it increases productionspeed for mounted units by 20% and also gives some faith or culture for every horse tile.

How do others feel about adding 1 UU, UB or UI that doesn't replace any existing unit or building (for the current UI this is already the case)?
For example the Yurt above.

Another example: The Incan slinger is buildable right from the start off the game (strength must be adjusted), it then upgrades into the archer. This will make the Slinger a truly unique unit since it doesn't replace any existing unit, but is actually added in. Then the Inca could get a new UB: Dam, it replaces the watermill, must be build next to a river and adds food instead of production. It also increases the yield of every terracefarm adjacent to a river with 1 gold.
 
I think it is a good idea. Better than stupid replacements like "Paper Maker" replacing the Library.

Exactly, plus it is no extra work. Making a unique unit replacing an existing unit is not more work than making a unique unit replacing nothing (except for balance), but it adds more.

Also, it allows for more unique units. Right now, some UU are just the same as the original but with higher strength, this is bad. If a UU or UB doesn't replace anything, you can really go anywhere with it. There is no underlying role it needs to fulfill.

Denmark could for example get a new naval unit that comes at optics: The Knarr, this unit may travel over ocean as long as this oceantile is adjacent to either undeep sea or ice. They would have a very low strength but higher movement than the trireme. This ship would obviously allow you to go places the trireme can't, though you can't simply cross the ocean with it. It does allow you to reach the new world earlier, although you'll have to travel across the poles to reach it.
 
I like your idea CYZ, this idea is actually used in a cIV mod Realism Invitus. We could have Eagle Warriors for the Aztecs for example. BTW more fun UAs for vanilla civs could be great, like Aztecs may capture enemy soldiers & sacrifice them at their capital to get faith & culture, Jaguar warriors will have higher chance of capturing soldiers. Similarly Arabs can have Mobile Guards which would come after horses but before knights, fast cavalry with higher flank attack & have a chance to retreat instead of dying.
 
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