Is it possible to just run some of this mod?

todd_10

Chieftain
Joined
Jan 16, 2013
Messages
20
Location
New Zealand
I really enjoy some of the features in this mod, others I could do without. Is it at all possible to be able to deactivate some parts? Things like the rate Barbarians spawn is starting to give me a headache, but it's always helpful that killing them gives you extra gold!
 
It's very easy to customize the mod to your personal preferences. Open this file:

Gem/Barbarians/GEB_Data.xml


Find this value and change it form 100 to 50, or whatever you want:

BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING
 
I'd like to ask a question as well. I played a lot of different mods before i changed to your masterpiece but one thing really bugs me. Where can i change the max XP value from barbarians? I'd like to change it so i could get up to level 5. I searched a while but sadly, i didn't found anything. Could you give me a helping hand? :)
 
I'd like to ask a question as well. I played a lot of different mods before i changed to your masterpiece but one thing really bugs me. Where can i change the max XP value from barbarians? I'd like to change it so i could get up to level 5. I searched a while but sadly, i didn't found anything. Could you give me a helping hand? :)

Change the value in the following line in GEM_Options.sql:

UPDATE Defines SET Value = 60 WHERE Name = 'BARBARIAN_MAX_XP_VALUE';

\Skodkim
 
How about modularity (spell check doesn't like it, but i insist it's word-like enough)?

I ADORE all the Interface/UI changes you've made. For instance: hovering over a city displays the worked tiles? BRILLIANT!!

Is there a way I could isolate all the Interface/UI components so that I could give it a shot with the CivNIGHTS mod and not feel like i can't figure out what's going on with my Civ as easily?

-Chuck
 
Back
Top Bottom