CivWarGamer
Warlord
- Joined
- Oct 16, 2011
- Messages
- 130
Is it possible to make a worker unit NOT consume a supply point?
Controls.SupplyUseValue:SetText(pPlayer:GetNumUnits());
I'm still very confused about this. Does a unit with NoMaintenance=true count against supply or not? If I have exactly 100 units that all have NoMaintenance=true, does that mean that I pay 0 but my very next unit (with default NoMaintenance=false) will cost something? And does MilitarySupport have any effect?
Except for a certain number that are free, based on empire size, correct? This is the concept that I am apparently confusing with supply, I guess -- not the maintenance itself but the free units you get based on empire size. But this is totally separate from "supply", I take it.You pay maintenance for all units, except those that have NoMaintenance=true, or cost no maintenance for other reasons, like the policy that eliminates the cost for garrisoned units.
Really? I guess I am totally ignorant. I missed this game element altogether (perhaps because it is hard to reach this?). Does it have any other effects besides reducing production?And when you are above your supply limit, your production is decreased.
Except for a certain number that are free, based on empire size, correct? This is the concept that I am apparently confusing with supply, I guess -- not the maintenance itself but the free units you get based on empire size. But this is totally separate from "supply", I take it.
Really? I guess I am totally ignorant. I missed this game element altogether (perhaps because it is hard to reach this?). Does it have any other effects besides reducing production?
Btw I think the supply limit in the base game is waay to high, is allows you to have "carpets of doom" in middle and late game without hitting the limit.