Is it possible to win by scoring under Emperor+?

Paulo Santoro

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I mean, if you disable all victory types except scoring, do you think it is possible to win playing with high levels of difficulty?
 
It is pretty easy to win a score victory, as the more time the player has, the more time they have to snowball. AI doesn't tend to snowball as much.
 
It is pretty easy to win a score victory, as the more time the player has, the more time they have to snowball. AI doesn't tend to snowball as much.

How could snowball play a role in a score victory? With a better start in Emperor+, AI can build a lot of wonders and get many GPs before you are able to, which means a lot of points ahead.
 
How could snowball play a role in a score victory? With a better start in Emperor+, AI can build a lot of wonders and get many GPs before you are able to, which means a lot of points ahead.
You get a TON of points for just having cities and population:
Yes, a wonder is 15 points, and a GP is 5, but a single city is 5, a district is 2, and its 1 point per pop and building. In addition, your era score is added on now iirc.

The AI May have an early advantage on high difficulty, but skilled players can over take them in a few eras. By the late game the player can get a lot of the wonders and GP for themselves on any difficultly; but this is almost irrelevant- players are much better at maximizing that equation of cities+districts+pops+era score than the AI. So while they have an early advantage, they have a lower ceiling than a human per tile of empire. And 500 turns is a LONG time to get your empire rocking.

look at the post game graphs, particularly districts constructed. Human players can absolutely trounce the computer here... and each district means more buildings means more GP projects means more and more and more points...
 
Just conquer all the ai cities. If you want to do it without conquering cities, that would be more difficult, but definitely doable on Emperor. My score generally shoots from 2000 to 5000 when taking over the world.
 
How could snowball play a role in a score victory? With a better start in Emperor+, AI can build a lot of wonders and get many GPs before you are able to, which means a lot of points ahead.
If you disable all the other victories, you will just get a score victory instead. Of course assuming you are winning generally and not play only religious or cultural when that victory cannot be had.

Usually on Emperor the game is made so much easier by some early conquest. The key is to stop before you steamroll over everyone if you want to achieve some other victory. That is the problem with this game. If you play to win like you should, why ever stop a conquest that has started well? I do miss the games in some early Civ's where you finally managed to reach the continent of the other civs and found out they were on the same level with you. Then you tried to achieve a beach head and maybe eventually managed to capture one or two cities but had to stop there and sue for peace. With Civ VI it's more like if you lose one city, then you probably have no means to take it back or defend your other cities either, especially if you happen to be AI.
 
The real question is can you get a score victory without disabling the other victory conditions.
 
I do miss the games in some early Civ's where you finally managed to reach the continent of the other civs and found out they were on the same level with you

You must be referring to civ 4. Maybe civ3 to a lesser extent. I don't think I ever conquered the world in Civ 4 like I have in Civ 6 or 2. Civ 4 iirc, you suffered increased inefficiency the bigger your empire got (depending on government type). Perhaps civ6 needs caps to how much science and culture you can get in a single turn. I would support that. But I still want the ability to conquer the world. It just would be nice if you didn't snowball so much to make it so easy.
 
The real question is can you get a score victory without disabling the other victory conditions.
and yet ,the best way to do that is to wipe them out eventually leaving a capital parked if full elimination triggers the end of the game in this context (no idea never tried to go for score)
 
and yet ,the best way to do that is to wipe them out eventually leaving a capital parked if full elimination triggers the end of the game in this context (no idea never tried to go for score)

You will probably trigger a cultural victory that way...
 
I won an Emperor game with all except score disabled on Marathon pace.

It was an experience that's for sure.
 
You will probably trigger a cultural victory that way...
Yeah well it is disabled. I just expressed slight doubt that the game would let you go on after everyone else is dead. To be frank, I think it would.
 
You must be referring to civ 4. Maybe civ3 to a lesser extent. I don't think I ever conquered the world in Civ 4 like I have in Civ 6 or 2. Civ 4 iirc, you suffered increased inefficiency the bigger your empire got (depending on government type). Perhaps civ6 needs caps to how much science and culture you can get in a single turn. I would support that. But I still want the ability to conquer the world. It just would be nice if you didn't snowball so much to make it so easy.

I thought it was Civ3 with corruption and waste and then you could build that one wonder to make another center for efficiency? Can't be sure when you've played them all for hundreds of hours :D

Yes, it was this: https://civilization.fandom.com/wiki/Forbidden_Palace_(Civ3)
 
I just expressed slight doubt that the game would let you go on after everyone else is dead. To be frank, I think it would.
It doesn't - if you kill everyboy else it tells you that "eveyone else has lost, so you are the winner".
 
Yeah well it is disabled. I just expressed slight doubt that the game would let you go on after everyone else is dead. To be frank, I think it would.

But you replied to my posts about what if the other VCs aren't disabled.
 
This.

Has anyone? How would you do it?

I don't think it is too difficult. Just conquer your neighbors and leave 1 civ alive with a few crappy cities. If the last civ somehow gets close to a science victory just invade and pillage their spaceports. Not sure if you'd trigger a culture victory that way, but if you don't pop any GWAMs, don't have open borders or a trade route I think you'd be safe.

The real challange would be a OCC score victory. I'd guess it is doable by constantly razing all enemy cities and keep pillaging the districts in their capitals.
 
leave 1 civ alive with a few crappy cities
A culture victory is very likely in this case, isn't it? You would have to keep a balance between them not being able to win science, while letting them be strong enough to counter your culture victory.

The real challenge would be a OCC score victory.
The horror. :)
 
Has anyone? How would you do it?
In the one and only score victory I did I left Germany with 3 cities surrounded by modern armour and missile cruisers (yes I was bored) the key was not to use theatres. Without theatres or tile improvements you make very little tourism.
 
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