is it that easy

micmc

Warlord
Joined
Apr 17, 2004
Messages
179
Location
atlanta ga usa
This may be the dumbest question asked for quite awhile....

if you wanted to merge two mods, like stuff Orion's into FfH (for example) all you need to do is cut n paste the bits from Orion's that you want into the same files for FfH? Then add/change the xml stuff?

I understand about as much about coding as an amature does about dynamite so before I start lighitng fuses to see what happens I thought I would ask and maybe keep my hand.
 
This may be the dumbest question asked for quite awhile....

if you wanted to merge two mods, like stuff Orion's into FfH (for example) all you need to do is cut n paste the bits from Orion's that you want into the same files for FfH? Then add/change the xml stuff?

I understand about as much about coding as an amature does about dynamite so before I start lighitng fuses to see what happens I thought I would ask and maybe keep my hand.

It is as simple as cut and paste.. but you have to cut and paste everything that is tied to any function, every reference, and such. I am new also at this but I have done a lot of things with cut and paste :)
 
I've had good luck combining mods. Currently I'm running four combined. The trickiest part to me is getting CvGameCoreDll.dll to compile without errors. I saw a suggestion somewhere in these forums to use WinMerge to find the differences in files if two mods change the same file. It is great. You can compare the files in WinMerge, make the changes with CodeBlocks, then recompile the dll.

I should add that if you change any file in the SDK and plan on saving it, you should make a backup copy first. I would probably make a backup copy of CvGameCoreDll.dll as well but really if you keep copies of your original SDK files you can always just recompile and have a new dll exactly like the original.
 
Also remember that the difficulty depends on how much "collision" there is between the mods. Merging a mod that changes Culture with one that adds say, more Cows to the map is probably going to be easier than merging 2 mods that each rewrite aspects of the Combat system.

On the other hand, sometimes something as divergent as cows and culture could overlap in unexpected ways, leading to weird behavior when combined. It all depends on the circumstances, the depth of the changes, and pure luck :)
 
I should add that if you change any file in the SDK and plan on saving it, you should make a backup copy first. I would probably make a backup copy of CvGameCoreDll.dll as well but really if you keep copies of your original SDK files you can always just recompile and have a new dll exactly like the original.

now for the next really stupid question: When you say compile, this is when the game makes itself automatically (or is a c thingie that you actually ahve to compile) (as I said, dynamite, dangerous, 3 fingers and half a thumb)
 
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