xcrissxcrossx
Prince
The title of the thread pretty much says it all. I was mostly wondering how different the gameplay is between the games as well. I am sure they are both good games but I just don't want Civ 3 if it is too much like Civ 4.
they basically took most of "managing your empire" out, to try to make the game more appealing to a broader audience. I don't remember the sales figures, but I believe Civ4 did extremely well, which means they see it as a massive success.americanpotatos said:-they got rid of most of the need for any micro-managing
-it tells you what to do most of the time
-and the techs and money basically run themselves which means you really cant get behind
civ 4 was made much simpler than civ 3 was and i believe they made it too simple in that
-they got rid of most of the need for any micro-managing
-it tells you what to do most of the time
-and the techs and money basically run themselves which means you really cant get behind
these changes don't make the game much of a challenge at all and i like games that take at least a little bit of effort![]()
Uh, there is a button in CivIII that lets you move units in groups. It was added in Play The World and carried over into Conquests. It did not exist in vanilla.take for instance stack movement. in civ 4, icons are in the screen plus details of their movement points and health remaining, combat odds. if i need to move only my cavalry units with full health and with flanking promotions, there's a button for that. etc. point is, micromanaging in civ3 is understood by many in its most literal sense. really, it's just painstaking click per unit per move per tile. the only micromanaging in the game i can remember in civ3, in its 'real' sense, that one on setting up a settler factory.
im just a little apprehensive about this idea of the lack of micromanagement in cIV which idea is misleading if not an outright falsity.
Since 4 did so well, there going to go with what companies see as 'the wave towards future gaming'... making it on every system possible and make it to appeal to everyone to maximize sales. I didn't mind Civ 4, but at their rate, Civ 5 will have no management (micro or not) at all.
In Civ3 you don't have to micromanage anything at all if you don't feel like it. The computer will manage your cities for you, you can move whole stacks and attack en masse, workers can be automated. So you can 0% manage or you can 100% manage. Civ4 has a few more buttons that do a few more things, but it's not some transcendence of technology, it's because the 3rd iteration was 4 years older.
In Civ4 you cannot micromanage as much as you can in 3. Some people love that, some don't. But in Civ5 you will probably just get the popcorn out, and watch the computer play for you since there is a pretty good chance they will probably try their hardest to get rid of most all micro management elements.