And for another view, I'll give you the rundown from someone who enjoys creating advanced train networks (ala TTDL or RRT2):
Okay, I've played around with it all weekend solidly, and as I see it there are three MAJOR issues with the game:
- Unable to control switching in the route screen
- Train intelligence is non-existent
- There is only one logical decision, concentrate on ore --> steel --> cars/arms --> city, guarenteed win
The first two issues combined cause enormous frustration, and will only lead to more suicides.

This game works well with one train per line. But you cannot setup an efficient advanced train network.
Say for example I have a station with three lines: passenger/mail, ore in, steel out. A simple thing. My passenger/mail line needs to be kept seperate as P&M is speed calculated for income. However goods aren't. So you have your steel out train (off to the arms/car factory) set to wait till full to get the most profit from the trip. Therefore, the ore coming in must be on its own line too, as the waiting steel train will block incoming ore. Each station can only service three lines. Now, I add a second ore line. I link in the second ore line onto the signal at the end of the ore in platform. No problems there. It adds in, and manages incoming ore trains so there's no blocking. Now comes the fun part, I add a third incoming ore line. The problem is, you can only have two lines per signal piece. You cannot have three lines funnel into one platform through one signal, which you can do in almost every other railroad/transport game, even the crappy industry giant you could do it. So you have to add it in further up the line, causing a second signal, and a place where trains can block each other.
Another situation:
I had a P&M loop of one line between 4 towns. I then brought in cows to one of the cities and then moved the food to the next town. When I created the train to move the food to city B it created on the P&M line. So I thought instead of wasting that $80K I'd add in a switch piece from the P&M line to the food line before city B. Cool, the food train pulled into platform two. But I couldn't delete the switch piece to leave the food train on the correct line. So every time it returned to city A it blocked a P&M train costing me time and money. Also, every now and again a P&M train would go onto the second line, unload/load, turn around then go all the way around the loop to the next station holding up trains everywhere!
While the game is pretty, and good to look at (though a further out zoom would be great), the game severely lacks in gameplay. It's very simplistic, and only really works for single train lines. Not efficient at all. Also, once you get your ore --> steel --> arms/car --> city lines going, the AI cannot keep up. It's win from there. It's a one decision strategy that guarentees the win. Sorry Sid, but you missed the mark on your own quote, "If there's only one logical decision, then it's not a strategy game".
Final rating: 5 / 10
Shelving?: Yes
Dale