Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
I know it is usually. But I keep seeing bugs in my mod that would be most easily explained by iUnit changing at some point. Possibly but not necessarily at game save/load.
In tests it seem to persist and to be constant with embark/disembark. But I wonder if there is some special circumstance where it changes for some reason. (I'm not expecting it to persist through upgrade... I know that is really a new unit...)
In tests it seem to persist and to be constant with embark/disembark. But I wonder if there is some special circumstance where it changes for some reason. (I'm not expecting it to persist through upgrade... I know that is really a new unit...)