Eliminator_Sr
Prince
- Joined
- Dec 5, 2016
- Messages
- 566
Imagine there is an event that can randomly reduce the population of all your cities by up to 10.
The Chance of it triggering at a specific point in the game is 50%.
In your current game, it triggers.
You can now use your agency to adapt to this new situation by focusing more on food, and setting everything up for additional growth to get that population back.
What you cannot do is use that agency to end up in a situation that is equal, or better, than you would have been, had that event not occurred.
That's a terrible event.
Can you guys give some examples of what you are talking about with regards to 'unfair' RNG situations? Because, I don't think there is anything even remotely like this in Civ6. No offense but it really seems like some of you are making a mountain out of a molehill here. Yeah occasionally you will draw a bad start (present since civ1) but in general I think they did a good job of providing balanced and interesting maps and many players enjoy the challenge of overcoming such obstacles to the point where they intentionally handicap themselves. I can't really think of anything else that falls into the unfair category. Yes - they need to make some balance changes but the game is far from broken or not fun because of luck IMO.