Well, the review from http://www.shacknews.com/onearticle.x/65521 states the following:
In general, the simultaneous turns system works well, but as the game progresses it will begin to take longer and longer for each player's computer to process turns. Throw networking into the mix and you're looking at a lot of added time in between turns as the player count increases. If you can deal with that, you'll likely have a good time, but games even on the quickest settings will take many hours to complete.
Which...makes absolutely no sense, if he didnt meant Sequential instead of Simultaneous (you are probably right). Still there is still no official statement about multiplayer modes, is there?
That's exactly what I think.
As anyone played hotseat? was it fun? it is not a bit bothering to have the other player watching your civ on your turn? or does most people organize it so they don't watch the other player?
I'm wondering because one of my friend wich I use to play Civ 4 online with won't have a good enough computer for Civ 5.
They need to implement a system similar to Empire:Total War.
Basically if both players in a battle set the game speed to fast or fastest then the game speed goes to fast or fastest. There's an invisible priority tree that works as you'd expect. I.E. If Player 1 sets it to Fastest, and Player 2 sets it to Fast, then the game runs at Fast until someone makes a change. If either of them changed it to Normal it would immediately go normal.
I believe this needs to be implemented for Civ5 Multiplayer. Basically if both players have "Simultaneous" clicked then Simultaneous turns are enabled. Considering that in multiplayer games there may be a long period of time (perhaps hundreds of turns) before players interact on the tactical level with each other in ANY form (except maybe scouts), why would you not want simultaneous turns?
On the other hand when you have battles vs each other I can see a strong argument being made for the capability to click off simultaneous turns and the next turn resumes the default turn list. When both players change it to simultaneous it resumes simultaneous play on the next turn.
Players will have the option to choose between solo style turn-based and simultaneous turn-based play for multiplayer, with timer settings just like in Civ IV.
The implications for combat, however, are many. Acting faster and smarter than your opponents should allow you to grab advantageous terrain or choke points more often. Giving priority to moving units that are stronger on offense than defense will probably become standard strategy to maximize combat effectiveness. There may even be occasions where you will want to intentionally act slowly as a lure to draw units within striking distance of your cities or ranged units.
Man you people are so impatient. I had Civ2 multiplayer game with my dad that I had an over 30 minute turn by late game and my dad's was over an hour, how do you think I feel?
You're right, we are all really dumb for being interested in Civ V multiplayer and in particular, trying to have a discussion about it was the pinnacle of stupidity. I don't know what I was thinking.
Imagine you having 5 units, and the enemy has 5 units at a small distance. Now the new turn starts. No animations, meaning if one of these player knows what he is doing, is very fast in clicking and making decisions he will have destroyed your 5 units with a minimum of losses because he was faster than you and therefore could do the better moves.
And there are some updates:
2K Greg stated that:
-Saving will only be possible automatically (not big of a deal if saving times are as fast as in Civ4, as you can chose to have an autosave for every turn), no manual Save possible
-MP mode does not have animations
-There is NO Turn-based play which "might come" in the future
Which is asinine.
I've played with Simulturns before, and It didn't hamper me because I'm a quick player... but Getting a goody hut because I clicked my unit quicker is idiotic. Being able to retreat and not suffer a loss from an incoming arrow shot because I clicked my unit quicker is moronic. Waiting to see if all unit moves are completed before you can check other important aspects of your empire such as build ques and other info is plain stupidity.
Simultaneous turns as the sole standard for MP changes the gameplay completely... especially with 1upt hex-based gameplay. This is the first thing I've seen come from civ5 that I find to be legitimately ass-backwards on the part of the devs.