Lily_Lancer
Deity
Because it's good.Why Oxford Lily?
Because it's good.Why Oxford Lily?
@Lily_Lancer The thread is asking, the forum is about sharing. You have asked questions here and had them answered. Why not join in?
In fact I never got any useful strategic information from this forum...(On the other hand, I do got experimental information, and appreciate for that) If I provide a reason there'll be endless debates concerning meaningless topics such as "not every map can be finished that early", or "commercial hubs are extremely useful in my games", etc. Which is sure to lead to results that I have to block someone and/or he blocks me.
Ruhr is a bit like IZ, it takes too long to get back the production taken.
I'm happy enough just playing, being fastest would tire me out.Although from Gotm results he still lack of some understanding
the 1450 production going into Oxford .
If I provide a reason there'll be endless debates concerning meaningless topics such as "not every map can be finished that early", or "commercial hubs are extremely useful in my games", etc. Which is sure to lead to results that I have to block someone and/or he blocks me.
Then why bother even reading these forums? If you want experimental information, then a wiki is probably more suitable. Or at least the strategy section of these forums.In fact I never got any useful strategic information from this forum...
Most of the time I was thinking one of the few percentage based ones would be good, but how much science can an individual city really generate? Assuming Enlightenment boosted campus and grabbing all the needed great people, we're talking a +20 uni, a +8 library, and +10 (expensive) research lab. And let's assume +4 from adjacency and a 30 pop city (unlikely) for +21. That means a city with 63 science. 20% of that isn't very impressive. Even if we had some more insane bonuses popping it to 100, it'd be the equivalent of an extra university. Of course, there's the additional issue of Einstein not being there until the modern era.
So basically, we're building the thing for 2 free techs then? Problem is that sometimes beelines are done so it might pick up some pretty bad ones. For example, I never pick up military tactics, or if I'm playing a Pangaea-like map, naval techs would be irrelevant. (Then again, I never play that in this game)
Finally, it also comes at a time where you have things like Big Ben and Ruhr, if you're not trying to win the game already.
I actually think this wonder seems stronger if you're not going for a science victory. If say, you are going culture or warring, you are more likely to not have that strong of a science and getting lucky with the techs can allow you to catch up especially if you are losing the GPs. The 2 extra slots of writing also helps with the culture game.
On a related note, what about Research Labs? Any pleb city can build or buy a university, but those things are so expensive and don't give much more than a university. With great people boosting unis, it feels even worse. They often come so late that some don't even finish before I've researched everything and then they just cost me maintenance (somewhat muted with the Totalitarian card)
Well... there is a thread on OCC where someone has won a cultural victory on deity with one city, not some freak early luck victory but a hard won one. Sadly it still included violence.I'm basically still searching for some kind of "slingshot" strategy to win the game with few cities,
Then why bother writing in this forum? This is literally a place for discussion, if you don't want to discuss, don't say anything. .
Well... there is a thread on OCC where someone has won a cultural victory on deity with one city, not some freak early luck victory but a hard won one. Sadly it still included violence.