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Is Rise of Nations 2D or pretending to be 3D?

Discussion in 'Other Civ-Related Games' started by bob bobato, May 19, 2007.

  1. bob bobato

    bob bobato L'imparfait

    Nov 26, 2006
    Nothing to add to question.
  2. johncross21

    johncross21 Chieftain

    Nov 9, 2006
    The graphics on RoN are not as good as more recent games. Does it matter ?
  3. Grohan

    Grohan Bug-hunter

    Dec 28, 2003
    Sword Coast
    IIRC the terrain is 2D while the units are 3D. So I would say it's 2D.
  4. cubsfan6506

    cubsfan6506 Got u

    Oct 5, 2006
    Awesome Land
    2d ftw dddddd
  5. Macha

    Macha Chieftain

    Dec 8, 2006
    It's definitly 2d.
  6. NubianMercenary

    NubianMercenary Chieftain

    Dec 2, 2005
    : I would say 3d units, 2D Terrain, and rich hybrid buildings has 2D sculpting with 3D shadows/details.
  7. Rohag

    Rohag Chieftain

    Mar 3, 2003
    Wow, it sure has been a while since I posted anything about RoN. It remains one of my favorite games of all time, even if I don't play it much nowadays.

    Here's some information on this topic I dredged up from the depths:

    RoN's Associate Producer Paul Stephanouk, posting as "Targa," probably at RoN Heaven; 18 October 2002: "The game world is 3d - you'll see that clearly when you see the units moving around.

    "The buildings are 2d with z-buffer data encoded so that they can interact with the 3d elements. You might call them 2.5d. As 2d sprites they have a *lot* more detail without a high poly cost. The tradeoff being that, since they don't have backs, you can't rotate the camera (the game allows for zooming, not rotating).

    "So, to be clear, the game IS 3d. We've just done some cool stuff with the buildings to make them look much better then they ever would have if they were fully 3d. We're really happy with the way it turned out."

    BHG Programmer Jason Bestimt, possibly in an interview at the Apolyton Civilization Site or maybe at the long-defunct RoN Pantheon; 26 March 2002: "The only issue left was how to get 2D buildings to look 3D (smoke pouring out windows, units walking behind walls, etc). Our solution was to take a low detail 3D mesh and throw it underneath the sprite. The mesh draws no color information, but writes only to the z-buffer, creating the illusion that the building was 3D."
    How much time has been spent on creating the sprites and voxels / unit art for RoN?
    "First, let me say thank you. Calling our units sprites is probably the biggest compliment you can give our team. Our goal was to make the game look as good as possible. Pre-rendered (2D) art can be created with any number of polygons and special effects. The fact that many people mistake our 3D art for 2D says we're doing something right. Plus, the screen shots don't do the units justice. The animations really add a lot of character. Our unit team rocks!

    "We're not using voxels for our 3d units, just plain old-fashioned triangles. Voxels just didn't fit the look we were going for."
  8. CivGeneral

    CivGeneral Valkyrie Cybernetic Grand General

    Jun 17, 2002
    Solitude, United Systems of Nova Terra
    3D terrain with 2D sprite Buildings.
  9. moksheebs

    moksheebs Kuala Lumpur GDR

    Sep 15, 2010
    ok lesse...
    2d terrain... nah, they're 2.5d. the mountain imho is 3d. the trees, rocks are in 2d.
    buildings are in 2d except for some details (windows, water, cranes) which are 3d.
    units? totally 3d.
    so it's a hybrid.

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