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is settling on tundra bad?

Discussion in 'Community Patch Project' started by Zoce, Apr 25, 2020.

  1. Zoce

    Zoce Chieftain

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    s it possible to be successful on tundra?
     
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  2. tu_79

    tu_79 Deity

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    You need food. If you have forest tundra with deer or some fish or some lake, then yes. Focus on religion and get you a pantheon than fits with your resources and you are good to go. But don't plan on staying there forever, it's best to find some good food cities for your specialists. Invade if you have to.
     
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  3. tommytoxen

    tommytoxen Warlord

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    i edited the xml so nobody can settle on tunda, snow or desert.

    Allows for some interesting 'wild' areas and 'no mans lands' :D

    allows for some nice big borders too for everyone who settles next to these places

    but yeah as tu says food will be your biggest problem. there's a mod that gives a little boost to tundra tiles, and the reforestation mod later comes in handy too.
     
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  4. XplosiveLun

    XplosiveLun A humble village

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    With Dance of Aurora and lots of deer, even your starting city can be very impressive. Even better than most normal starts.
     
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  5. JamesNinelives

    JamesNinelives Emperor

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    I adore reforestation, go for it that appeals to you! :)

    I don't use at the moment though because I realised that it can create new strategic resources, which kinda feels unbalanced to me.
     
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  6. vyyt

    vyyt Deity

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    How does it create new resources? (About to use the reforestation mod for the first time)
     
  7. JamesNinelives

    JamesNinelives Emperor

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    When you finish planting a forest, sometimes it's not just a forest. I.e. it has a resource (e.g. iron, coal) on the tile as well. At least that's how I remember it.
     
  8. vyyt

    vyyt Deity

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    Really?!? I believed resources were distributed around the map before the game start. Unless the mod is specifically programmed to create new ones, it should not be adding new resources.
     
  9. gwennog

    gwennog Warlord

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    I proposed today a version which generates only forest resources (camps, plantations, lumbermills)

    example (with more resources for VP)

    If you plant a forest

    [922421.015] Reforestation: RESOURCE_DEER
    [922421.015] Reforestation: RESOURCE_FUR
    [922421.015] Reforestation: RESOURCE_DYE
    [922421.015] Reforestation: RESOURCE_SILK
    [922421.015] Reforestation: RESOURCE_TRUFFLES
    [922421.015] Reforestation: RESOURCE_LAVENDER
    [922421.015] Reforestation: RESOURCE_POPPY
    [922421.015] Reforestation: RESOURCE_HARDWOOD

    if you plant a jungle

    [922421.015] Reforestation: RESOURCE_BANANA
    [922421.015] Reforestation: RESOURCE_DYE
    [922421.015] Reforestation: RESOURCE_SPICES
    [922421.015] Reforestation: RESOURCE_TRUFFLES
    [922421.015] Reforestation: RESOURCE_COCOA
    [922421.015] Reforestation: RESOURCE_NUTMEG
    [922421.015] Reforestation: RESOURCE_CLOVES
    [922421.015] Reforestation: RESOURCE_PEPPER
    [922421.015] Reforestation: RESOURCE_COCONUT
    [922421.015] Reforestation: RESOURCE_HARDWOOD
    [922421.015] Reforestation: RESOURCE_RUBBER
     
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  10. vyyt

    vyyt Deity

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    Sorry, I am stupid, I somehow mixed up the Reforestation mod with National parks (they use the same graphics, so they are mutually exclusive). Gathering from what @gwennog 's post, it seems the mod indeed adds new sources of resources (wow! I wrote an advanced poem!), so you can disregard my previous post.
     
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  11. tommytoxen

    tommytoxen Warlord

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    Yep, it's only a small chance though. But the chance is there :)
     
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