historix69
Emperor
- Joined
- Sep 30, 2008
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Civ Games are based on cities. The player settles his first city around 4.000 BC. The population in the city produces food, grows, builds workers, military units (armies) and more settlers and founds or conquers more cities and so builds an empire, (potentially banishing the barbaric tribes who lived in the region before).
I once read that until 18th or 19th century, the death rate in most cities exceeded the birth rate (due to disease, poor health conditions, plagues, violance, etc.), so population growth in most cities was negative for most of the time. Cities had to rely on voluntary and forced (slavery) immigration to not loose population or to grow. Until 19th century more than 75% of mankind did not live in cities.
In medieval age, cities often were not more than a fortified place for a small population of a (worldly and religious) wealthy elite, their slaves/servants and some merchants and craftsmen. Food was not produced in the city but was collected as tax or traded with nearby villages or regions far away.
So while ancient cities are the source of our civilization (e.g. writing, science, philosophy, modern state, ...), in history cities and early states could hardly exist on their own in an empty world and were rather fragile, in contradiction to the strong self-supplying cities in civ games.
Today I came across an interesting article about a rather new book :
"Against the Grain: A Deep History of the Earliest States" by James C. Scott
https://www.amazon.com/Against-Grain-History-Earliest-States/dp/0300182910/
https://www.theguardian.com/books/2017/nov/25/against-the-grain-by-james-c-scott-review
I once read that until 18th or 19th century, the death rate in most cities exceeded the birth rate (due to disease, poor health conditions, plagues, violance, etc.), so population growth in most cities was negative for most of the time. Cities had to rely on voluntary and forced (slavery) immigration to not loose population or to grow. Until 19th century more than 75% of mankind did not live in cities.
In medieval age, cities often were not more than a fortified place for a small population of a (worldly and religious) wealthy elite, their slaves/servants and some merchants and craftsmen. Food was not produced in the city but was collected as tax or traded with nearby villages or regions far away.
So while ancient cities are the source of our civilization (e.g. writing, science, philosophy, modern state, ...), in history cities and early states could hardly exist on their own in an empty world and were rather fragile, in contradiction to the strong self-supplying cities in civ games.
Today I came across an interesting article about a rather new book :
"Against the Grain: A Deep History of the Earliest States" by James C. Scott
https://www.amazon.com/Against-Grain-History-Earliest-States/dp/0300182910/
https://www.theguardian.com/books/2017/nov/25/against-the-grain-by-james-c-scott-review
https://www.amazon.com/Against-Grain-History-Earliest-States/dp/0300182910/
"Against the Grain: A Deep History of the Earliest States" by James C. Scott
An account of all the new and surprising evidence now available for the beginnings of the earliest civilizations that contradict the standard narrative
Why did humans abandon hunting and gathering for sedentary communities dependent on livestock and cereal grains, and governed by precursors of today’s states? Most people believe that plant and animal domestication allowed humans, finally, to settle down and form agricultural villages, towns, and states, which made possible civilization, law, public order, and a presumably secure way of living. But archaeological and historical evidence challenges this narrative. The first agrarian states, says James C. Scott, were born of accumulations of domestications: first fire, then plants, livestock, subjects of the state, captives, and finally women in the patriarchal family—all of which can be viewed as a way of gaining control over reproduction.
Scott explores why we avoided sedentism and plow agriculture, the advantages of mobile subsistence, the unforeseeable disease epidemics arising from crowding plants, animals, and grain, and why all early states are based on millets and cereal grains and unfree labor. He also discusses the “barbarians” who long evaded state control, as a way of understanding continuing tension between states and nonsubject peoples.
https://www.theguardian.com/books/2017/nov/25/against-the-grain-by-james-c-scott-review
Twenty or so years ago the story was thought to be quite simple. In the “fertile crescent”, extending from the Levant through northern Syria to Mesopotamia (modern Iraq), the domestication of plants led to a more sedentary life and fixed-field agriculture that, in turn, led directly to the development of the state. This simple idea took with it a baggage of value judgments. Hunter-gatherers led a miserable hand-to-mouth existence, but once they were settled and producing their own food, life improved, providing leisure to create the wonders of civilisation – monumental architecture, art and writing. How naive we were. Since then a number of pioneering excavations have shown the situation to have been far more complex.
But change was inevitable once people began to rely on domesticated animals and cultivated plants. Humans became less active as they had to weed and guard the crops and to tend the animals kept near the home base. With less time to hunt and to gather, diets became more restricted, reduced largely to cereals and milk products, and with the decrease in foraged foods, so the varied mineral intake they had provided declined, further affecting health. With more people living together, in close proximity to their animals, disease increased. In other words, farming was bad for your health.
Early states were fragile constructs and Scott offers a particularly revealing analysis of this. Within the system lie the seeds of its own destruction. Large urban populations living in close proximity are prone to epidemics, a threat that increased as trade developed, bringing strangers to the city carrying diseases to which the locals had no resistance. Then there was ecocide – the degeneration of the environment through overuse – deforestation and overgrazing causing sedimentation and floods that, in turn, led to increased salinisation and the development of malaria. Add to this social unrest and endemic warfare and it is surprising that early states managed to survive. In fact, most did not, and episodes of “collapse” punctuate the historical record. Scott sees collapse not as a disaster but as an opportunity. The oppressive state system is dismantled and the population disperses, redistributing itself across a wider territory – it is a bolt for freedom.
Early states were surrounded by a sea of “barbarians”, who were essentially mobile, adopting varying subsistence strategies – hunting and gathering, foraging, slash-and-burn cultivation and pastoralism. In contrast to the state, they were complex and diverse but the two had to live together in some sort of unstable equilibrium. The natural tendency of the barbarian was to raid – after all, why go through the drudgery of cultivation if you can get all the grain you need by spilling a little blood? But then why go to this effort at all if a symbiosis could be established through an exchange of goods and services, the state offering grain and manufactured goods while the barbarians could provide raw materials and slaves and offer themselves as mercenaries. And so the system moved to another stage of complexity.