What frustrated me, I think, was the AI building massive stacks of all the same unit. I guess High to Low makes sense as a gametype in a game where the AI isn't entirely competitive... hm.
Haha, I was one of those people. I find combat with huge stacks very tedious (which is why I was so thrilled to hear that sod were being eliminated for civ 5), so while I still enjoy the current FFH version, a lot of the combat fun was lost to me. The specific combat style I was looking for was for the ai to build a few elite squads of units for my squad to try and conquer. Instead I got the massive stacks of doom that I so dislike.I dont really understand it but I've heard from quite a few players how they enjoyed early versions of FfH where the AI was bad because they got to build a hero or a few favorite units and travel the world causing chaos with them. Almost like a turn based RPG. They let their cities build buildings and generally expanded their empire but their real fun was running around defeating armies with their super units.
FfH has an advantage there because of the variety among the civilizations... if the orcs acted like orcs and the dwarves acted like dwarves, it'd be an extremely awesome game. There was some progress in the direction of getting the AI to do what the civ was good at, ala Amurite firebows, but it just seems like it never really got taken far enough.
What somewhat irks me about the SoDs is there is really no way in hell the AI should be able to pay for buying and supporting them.
I say all this to give you my perspective, and because I know you are working on a new game, and hope you take this info into account.![]()
Do they actually, though? Last I remember the Hippus just spammed melee units like everyone else, and the Angels and Demons caused other civs to automatically declare war on each other but then not actually get involved in it themselves.I'm not sure what more you really want here. The elves sit in their forest, planting trees, producing longbowmen. The khazad mine everything out, sit on a stack of money, and build siege engines and champions. The Sheiam go on a necromantic doomsday rush. The Hippus do everything with horses. Angels and demons cause war and rampage. All the nations have unique units and artwork. How much further do you want things to go?
Do they actually, though? Last I remember the Hippus just spammed melee units like everyone else
Yeap, its good feedback. SOD's are a part of the Civ4 paradigm but Im with you in believing that "steamroller" isn't a very exciting strategy. So much so that when Elemental was announced and I had a chance to ask Brad Wardell a few questions that was on the top of my list (http://www.quartertothree.com/game-talk/showpost.php?p=1532137&postcount=5).
I think FfH does some cool things to combat stacks with spells, attrition attacks (summons) and counter stack mechanics (assassins, etc). But I definitely understand where you are coming from and its something Ive been noodling on for a long time.
I appreciate the feedback and its heavy on my mind as I work on future projects.
Can I just mention again that I think FfH has the best fans. Every time I venture into a gaming forum I'm always appalled by the amount of aggression some people have when providing feedback. But you guys always give such great advice and even when you dislike something you communicate that in a helpful way.
I know its easier since FfH is free (since by the end you haven't lost any money if you don't like something). But it still takes up your time and effort and I really appreciate how nice everyone is.