or when walking into a resturaunt
"the food may or may not be an accurate representation of the item in the menu including product size, quality of ingredients, and freshness of the food. you hereby agree and declare complete liability for any damages accumulated while eating any food, or dining in any location of our establishment"
(thus your "quarter pounder" is actually a quarter pound sandwhich and not a quarter pound piece of meat being used.)
Essentially, they released when (generally) stable and used the principles of user-centered/participatory design to polish the rest.
As others have said, they could have:
If you were Firaxis, which would you have picked? Most sane businesspeople would have chosen #3, and would have gotten more (earlier) $ and a better end product after year 1 for it.
- Had a massive beta test phase and then charged you when it sold (net is the same)
- Did a huge internal test ($$$) and not let you play for a year - and still have to cover for all the exploits and bugs the larger community finds. Oh, and you still get charged.
- Released when they were stable and let the community play around for a year and figure out what works and what doesn't for them.
With the policy buffs, better wonders, improved UAs (though US still needs a buff), combined with the other patches, it seems as though civ may be the most fun it ever has been for the casual gamer.
The problem is, it's been many months since civ was first released, and many fans of
civ 4 left this a long time ago. If the game had been released in its current state, would it have been better received? If this had been the starting situation, to be improved upon, I think it would have gotten a lot less flak from people.
Thadian mentioned StarCraft, and I was just about to point to it as well.
StarCraft is a textbook example of professionalism in PC gaming. People's preferences vary - myself, I play CiV over SCII simply because I prefer turn-based - but there's just no comparison on the level of finish and respect for the customer being shown between the two games. Civ 5, while a good game simply and only because it's a civ, is an atrocity when it comes to respecting the customer. Had it been Blizzard-made, I assure you we'd be receiving not only patch support to put this pitifulness from 2k Games to shame, but also tons of free DLC and possibly even the option of a full refund for those interested.
Brichals if this was just a cash grab for the company, should we hav enot allowed the company to go bellyup? survival of the fittest is the natural way of life, why is it not in gaming?
No.
It's still beta. No pitboss/PBEM, bad balance, bad design choices, no optimization and no working MP. Maybe 3-5 more patches and it will be ready for a release.
Civ is a game that outmatches any attempts of copycats.
Civ itself has been played by millions of people, from Civ1 until today. We have seen many changes in the game, but we always embraced the changes as new greater game.
Civ4 started the downhill roll, even if it is probably the greatest iteration of this series, but it stopped us players to have free will. They started to make the game more linear so new players could get into the game faster. No worries, it's still one of the best games ever made, esp. BTS.
Civ3 though, had the capacity to let us decide what we wanted to do with our empires, but had the setback of ICS and other issues. But it was so loved and still is, ppl's still playing SG's today!!!
Civ4 stopped that fun that and Civ5 totally killed it.
No it just means that I got the game a year earlier than it would have been released and even though it was beta I still got to test it out. And the company got the cash 1 year sooner to avoid going broke and finance another year of work on the game. All companies do it now. It's almost standard practise to release a game and add features through patches.
I can not believe that this is some peoples attitude. The fact that it it is becoming standard practise is something we should stand up against not embrace.
If you bought a book and half the pages were missing you would ask for a refund, if you bought a meal and half of it was missing you would ask for a refund, if you bought a car and it didnt have the features that made it work properly.....you would ask for a refund.
Except gaming companies know we cant ask for a refund, and they can quite easily patch it. Just so you know I dont hate civ 5, quite like it. But there have been so many sweeping changes to the game it is 100% obvious they released the game unfinished and not complete. Not acceptable in any way shape or form in my eyes. Civ 6 will be the first civ game I dont rush out and buy, if I buy at all.
IMO Civ 5 has been one of the worst offending games I have ever seen in terms of unfinished. The patches to it have not been for minor bugs or slight tweaks. Its been full game overhauls - each and every one. And to be honest it makes feel like I was the means to an end of making a quick buck.
"ah dont worry, we will just send out a 1/4 finished product, no one will care, they will just wait around for a patch. In two years when we have put the final patch to it, it will be as good as Civ4. Just in time for us to start releasing news about Civ6......all will be forgiven"
Not in my eyes Fireaxis.....not in my eyes
The real question is, is it possible to have a balanced strategy game without being released in beta state?
Allow me to rephrase that question into:The real question is, is it possible to have a balanced strategy game without being released in beta state?
Gaming companies seemed to do alright before the age of the patch. They had to otherwise no-one would buy their next release.
Also I am not totally against some slight patching to make some balances. But to the degree CiV has been.......its crazy!!
And to answer a question I saw earlier. yes I would prefer to pay a little bit more upon release for them to do a beta.........although wasnt that the point of steam, to reduce packaging costs so that could be passed onto consumers? Oh yeah, it didnt happen. (not against steam either- just making a point!)
Allow me to rephrase that question into:
"...is it possible to have a balanced strategy game when playing against the AI?"
and my answer to that is a resounding no.
The developers are simply not capable of writing an AI up to the task.
Tapewormlondon you have a good point and my post was kind of "devils advocate".
Now there are analogies to buying a burger and so on which is definitely one kind of service.
But then there is the other side, for example you hire some plumbers to build you a kitchen, or you hire some guys to build Wembley stadium. You have to give them some money up front etc to buy materials and maybe pay them weekly. They just do not have enough money banked from their last job to do this one for nothing until they get a big lump sum at the end. Payment at the end of the job is not as useful as payments in installments as you can cover loans and invest earlier if you get the cash earlier.
Now I think this is a sign of companies, as is a general trend in our economy, overextending themselves. But this also might have some uses if they find they can finance things more efficiently this way.
They could stoop even lower, e.g. you have to pay for civ6 before they even hire people to work on it. If they could get away with it I'm sure they would!
Agree completely.Artificial Intellegence is meant to mimic human behavior, without huge samples, it was never possible to have a good AI, unless game rules are very very simple.