Arius Mephisto
Chieftain
I've been waiting for Civ3 for some time... and when I first started playing it a while ago, I played with a strategy that has carried me pretty well through Civ1 (oh.. the days when your units were just pieces that were dead or living....), Civ2, and the Call To Power series especially....
It's generally called by my whiny opponents "Technocracy"... though that's actually a govt. type in CTP... I'm the nicest friendliest guy around.... until you get a bullet in the head in 900 AD... It used to work out pretty well that if you were MEGA technological, isolationist, and kept a relatively (reltive to other civs) small number of cities that were the model cities.... you could tech up at an outrageous rate... and then just shoot off to space or obliterate archers with tanks....
It seems the strategy is relatively dead thanks to a combination of realism... and stupidity...
Realism- The strategic resource issue is what makes this impossible in real life.... and that's what makes it impossible in Civ3.... being isolationist and having a few very strong cities doesn't give you acess to the saltpeter or the oil when you need it...
Stupidity- Tanks lose to archers, now and then.... it's really obnoxious and I'm beginning to miss the "firepower" system of Civ2....
Oh yes... I forgot... Limited Timeline- This is one of the things I was praying they'd take from the CTP franchise.... why limit Civ3 to where we have now, technologically? I MISS MY PLASMA TANKS!
If anyone's found a way to make the system work, or if anyone else is an "evil technocrat" like me.... I'd be glad to hear from them
It's generally called by my whiny opponents "Technocracy"... though that's actually a govt. type in CTP... I'm the nicest friendliest guy around.... until you get a bullet in the head in 900 AD... It used to work out pretty well that if you were MEGA technological, isolationist, and kept a relatively (reltive to other civs) small number of cities that were the model cities.... you could tech up at an outrageous rate... and then just shoot off to space or obliterate archers with tanks....
It seems the strategy is relatively dead thanks to a combination of realism... and stupidity...
Realism- The strategic resource issue is what makes this impossible in real life.... and that's what makes it impossible in Civ3.... being isolationist and having a few very strong cities doesn't give you acess to the saltpeter or the oil when you need it...
Stupidity- Tanks lose to archers, now and then.... it's really obnoxious and I'm beginning to miss the "firepower" system of Civ2....
Oh yes... I forgot... Limited Timeline- This is one of the things I was praying they'd take from the CTP franchise.... why limit Civ3 to where we have now, technologically? I MISS MY PLASMA TANKS!
If anyone's found a way to make the system work, or if anyone else is an "evil technocrat" like me.... I'd be glad to hear from them
