I'm going through some game files right now trying to do an exploration age mod. I'm using the DLC Bulgaria files as a base. Um... So there's a big, simple config file that like names your civ and at the bottom of it are the unlocks and they're like... empty... in some of the DLC files. And, um, people have complained they fulfill the requirements to unlock civs like GB and they won't unlock.
Like, 3 lines of code in a top level xml file are just missing, for unlocks, an essential, basic feature of a civ.
I also have encountered a couple of typos like SHAHANSHAH was spelled "SAHANSHAH". If you're playing exploration as Bulgaria and have that tradition slotted and its not working, um, that's why.
I have trouble believing this. I mean, typos and mistakes happen, but like, it sort of seems like there are all of 5 people working part time like as gig hires on these major $30 DLCs. Like, what is the rest of the Firaxis team doing?
EDIT: When this sort of thing started happening to "2010s" cultural products like Game of Thrones etc, such as with BGS and Starfield recently, there was always this notion that teams had moved on because they have to work on the new better next thing that will get it right this time. I'm just not convinced that's at all happening. What's going on here?