- Joined
- Mar 5, 2017
- Messages
- 4,172
It seems like some people mistook my post as some fanboy defense of the game even though I was very specific in my reply. The original claim was that the user found the typo and assumed that the Tradition was bugged and that was why:
The mistaken idea that the typo in the tag is causing the Tradition to be bugged was all I was commenting on. Neither of those things are true: the Tradition isn't bugged, and the typo in the tag has nothing to do with whether it functions or not.
So, whether having a typo in an XML tag says something about the quality of the game wasn't the initial point, and it's not what I addressed. (For what it's worth, you can find many such typos in the XML for Civ 5 and Civ 6 too.)
I just think there are so many better points you can make about the lack of polish or quality in the game using things that the player actually sees, rather than harping on a typo that doesn't affect anything at all that the player sees or interacts with. Things like minor rivers literally disappearing under buildings, or any of the dozens of issues with the UI, or the ugly map generation, or the hamfisted way that the Distant Lands mechanic works. Any of us can go on and on.
If you're playing exploration as Bulgaria and have that tradition slotted and its not working, um, that's why.
The mistaken idea that the typo in the tag is causing the Tradition to be bugged was all I was commenting on. Neither of those things are true: the Tradition isn't bugged, and the typo in the tag has nothing to do with whether it functions or not.
So, whether having a typo in an XML tag says something about the quality of the game wasn't the initial point, and it's not what I addressed. (For what it's worth, you can find many such typos in the XML for Civ 5 and Civ 6 too.)
I just think there are so many better points you can make about the lack of polish or quality in the game using things that the player actually sees, rather than harping on a typo that doesn't affect anything at all that the player sees or interacts with. Things like minor rivers literally disappearing under buildings, or any of the dozens of issues with the UI, or the ugly map generation, or the hamfisted way that the Distant Lands mechanic works. Any of us can go on and on.
You're misunderstanding. Neither point is related. How it is initially set up doesn't matter. Once it's setup and integrated into the game, changing it is a risk not worth taking due to downstream effects in the code. It's not any deeper than that.You can’t really have it both ways, that there’s no possible way for a tag to impact the behaviour so it doesn’t matter if they spell them all kinds of different incorrect ways, but also they are dangerous to touch because of the risk of messing something up.
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